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Text File | 1993-04-16 | 130.3 KB | 2,955 lines |
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- """"" """"""""""" " """""" """""" """"""" """"" """"""
-
- *---== Amiga Report International Online Magazine ==---*
- """"""""""""""""""""""""""""""""""""""""""
- "The Original Amiga Online Magazine"
- from
- STR Publishing
- """"""""""""""
- [S]ilicon [T]imes [R]eport
-
-
- April 16, 1993 No. 1.05
- ==========================================================================
-
- -----------------------------------------
- * THE BOUNTY BBS *
- Home of STR Publications
- * RUNNING TURBOBOARD BBS *
- 904-786-4176 USR DS 16.8 24hrs - 7 days
- -----------------------------------------
- * NOVA BBS *
- Amiga Report Headquarters
- * RUNNING STARNET BBS *
- FidoNet 1:362/508
- 615-472-9748 USR HST 14.4 24hrs - 7 days
- ------------------------------------------
-
- ____________________________________________________________________________
-
-
- > 04/16/93 STR-Amiga 1.05 "The Original * Independent * Online Magazine!"
- """""""""""""""""""""""
- - The Editor's Desk - CPU Report - New Products
- - Dealer Directory - STR Confidential - Amiga Tip of the Week
- - PPI's A500/040 - STR Online - Usenet Reviews
- - Visionaire Review - ASDG's T-Rexx Pro - Scala MM210 Review
-
- -* Another new A1200 Accelerator! *-
- -* QuarterBack Tools Deluxe *-
- -* Major Pirate BBS Busted! *-
- -* And much more! *-
-
- ============================================================================
- Amiga Report International Online Magazine
- From STR Publications
- [S]ilicon [T]imes [R]eport
- The Original * Independent * Online Magazine
- -* FEATURING WEEKLY *-
- "Accurate UP-TO-DATE News and Information"
- Current Events, Original Articles, Tips, Rumors, and Information
- Hardware ~ Software ~ Corporate ~ R & D ~ Imports
- ============================================================================
- GENIE ~ DELPHI ~ NVN ~ BIX ~ PORTAL ~ FIDO ~ INTERNET
- ============================================================================
-
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- Set your communications software to Half Duplex (or Local Echo)
- Call: (with modem) 800-638-8369.
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
-
- Type: XTX99587,CPUREPT then, hit RETURN.
-
- GEnie costs only $4.95 a month for unlimited evening and weekend access to
- more than 100 services including electronic mail, online encyclopedia,
- shopping, news, entertainment, single-player games, and bulletin boards
- on leisure and professional subjects. With many other services, including
- the biggest collection of files to download and the best online games, for
- only $6 per hour.
-
- MONEY BACK GUARANTEE! Any time during your first month of membership if
- you are not completely satisfied, just ask for your $4.95 back.
-
-
- GEnie Information copyright (C) 1991 by General Electric
- Information Services/GEnie, reprinted with permission
-
-
- ****************************************************************************
-
-
- > From the Editor's Desk "Saying it like it is!"
- """"""""""""""""""""""
-
-
- Last week, I suggested that Commodore needs to concentrate on marketing,
- now that they have a new line of machines, and are starting to build back
- their market share. Shortly after the last issue went to press (e.g. was
- uploaded), I received a letter from someone on GEnie with an interesting
- idea. Why not gather letters via Email from users around the globe, and
- send them all to Commodore President Jim Dionne. After all, isn't that
- he wants? Below is a reprint of a letter from Mr. Dionne to the users, as
- published in the GEnie 5-Minute News from March 26.
-
- __________________________________________________________________________
- | |
- | |
- | Commodore Business Machines, Inc. |
- | |
- | |
- | |
- | Dear Valued Customer, |
- | |
- | We appreciate your business; |
- | We appreciate having you as a customer! |
- | |
- | By now you should be deeply involved with using your new Amiga. As |
- | you continue to learn more about the Amiga's capabilities, Commodore |
- | wants to add a few words of personal encouragement and issue you a |
- | special challenge. |
- | |
- | The Amiga has been acclaimed in dozens of publications as one |
- | of the very best personal computers for multimedia available. |
- | Whether you selected your Amiga for the exciting graphics, |
- | animation, and video capabilities, or for desktop publishing |
- | or business productivity, you will find it to be an extremely |
- | capable assistant. |
- | |
- | In future correspondence Commodore will aggressivley promote the Amiga |
- | Advantage. You will also be receiving information about product updates |
- | and enhancements. And as an Amiga owner, you can be eligible to take |
- | advantage of Commodore special offers. |
- | |
- | Now for the challenge. When you have something positive to say about |
- | your Amiga, let us know about it. Don't keep it a secret. |
- | |
- | Many of you are involved in creative applications using features that |
- | only the Amiga can provide. We want the rest of the world to discover |
- | the ease of use and the cost saving benefits of Amiga technology. |
- | Share your ideas! Share your applications with us and other Amiga |
- | users. Sharing and communicating your applications can only lead to |
- | expanded acceptance of the Amiga among people who are looking to do |
- | better with computers and who haven't yet used an Amiga. |
- | |
- | Send all comments, questions, and applications to: |
- | |
- | Commodore Marketing |
- | Dept. #480 |
- | 1200 Wilson Drive |
- | West Chester, PA 19380-4251 |
- | |
- | And, while you're at it, let us know if we're performing up to your |
- | expectations. Your comments, suggestions and helpful criticisms will |
- | help guide us to make the Amiga an even better value than it already |
- | is today. Keep those cards and letters coming. |
- | |
- | |
- | Jim Dionne |
- | President |
- | Commodore Business Machines, Inc. |
- | |
- | |
- | |
- |__________________________________________________________________________|
-
-
- So if you have any comments or criticisms for Commodore, send them to us
- here at Amiga Report, at one of our Email addresses. I'll wait until the
- end of the month for them all to get in. Then, I'll print them out
- individually, and include them with a letter from us.
-
- Some have suggested that individual mailings would be more effective.
- That may be true, so why not do both? Send one in yourself, and send us
- a copy for us to include in our group letter. That way, perhaps we can
- effect a change, and educate the world as to what computer really is the
- best!
-
- A new feature beginning this week are our "Usenet Reviews." On Usenet,
- there is a newsgroup called comp.sys.amiga.reviews. It is a moderated
- group where people submit reviews they have prepared. I contacted the
- moderator and arranged permission to reprint some of the reviews each
- week. These reviews are unedited, except for line-length requirements.
-
- A quick note... Mike Troxell has taken this week off to study for finals,
- so there will be no Rendered Reality column in this issue. Wish him luck,
- and he'll be back next week!
-
- Rob @ Amiga Report International Online Magazine
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- Amiga Report's Staff DEDICATED TO SERVING YOU!
- """"""""""""""""""""
-
- Editor
- ------
- Robert Glover
-
-
- Technical Editor Graphics Editor Contributing Editor
- ---------------- --------------- -------------------
- Micah Thompson Mike Troxell Tom Mulcahy
- GEnie: BOOMER.T M.TROXELL1
- FidoNet: 1:362/508.5 1:260/322
- Delphi: 16BITTER
- Bix: HELMET
-
-
- Contributing Correspondents
- ---------------------------
- Dan Barrett
- Sherman Chan
- John Deegan
- Kerry Emerson
-
-
-
- PC DIVISION ATARI DIVISION MAC DIVISION
- ----------- -------------- ------------
- Roger D. Stevens Ralph F. Mariano R. Albritton
-
-
-
- IMPORTANT NOTICE
- """"""""""""""""
- Please, submit letters to the editor, articles, reviews, etc...
- via E-Mail to:
-
- Delphi........................ ROB_G
- GEnie......................... ROB-G
- Internet.......................ROB_G@Delphi.COM
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > CPU STATUS REPORT LATE BREAKING INDUSTRY-WIDE NEWS
- =================
-
-
-
- CSA ANNOUNCES 50 MHz ACCELERATOR/SCSI COMBO
-
- Amiga 1200 owners are trapped and running out of time. Large image
- files and long animations are filling up their hard drives. And there's no
- room to grow.
-
- Why? Because the A1200 doesn't work with currently available mass-storage
- peripherals -- like floptical drives, removable media and multi-Gigabyte
- replacement hard drives. All of these devices (along with CD-ROM drives,
- tape backups and other high-tech add-ons) use a standard SCSI interface.
- The A1200 only provides an IDE interface for a single hard drive.
-
- To solve this problem, CSA has developed the TwelveGuage, a 50 MHz
- accelerator card for the A1200 that features -- you guessed it -- a SCSI
- interface. Now you can use your A1200 with such devices as CD-ROM drives,
- Syquest removable media drives, a wide choice of standard SCSI hard
- drives, floptical optical drive systems and tape back-up systems, and
- hundreds of other SCSI compatible add-ons.
-
- Raw speed is another requirement for processor-intensive activities like
- rendering, animation and desktop publishing. Built around a 50 MHz
- Motorola 68030 microprocessor, CSA's TwelveGuage runs 7 to 10 times faster
- than a stock A1200 with its earlier-generation 14 MHz 68EC020.
-
- In addition to its faster clock speed, the TwelveGuage also utilizes Burst
- Mode for processing, a faster, more efficient way to manage the flow of
- data from 32-bit memory.
-
- The result: more completed projects, sooner than otherwise possible. For
- even faster processing, the TwelveGuage also supports the addition of a 50
- MHz 68882 math coprocessor.
-
- In addition to its speed, CSA's TwelveGuage also goes a long way to ease
- the necessary expense of adding memory. Instead of requiring expensive,
- proprietary RAM chips, the TwelveGuage uses industry-standard A4000-type
- 32-bit SIMMS, which are less expensive. What's more, RAM upgrades can be
- made in affordable stages (to 1, 2, 4, 8, 16 or 32 Megabytes).
-
- CSA's TwelveGuage installs easily into the A1200 trap door slot and can be
- ordered in several alternate configurations, depending on how much RAM you
- need, and whether you need a math coprocessor. You could even order one
- without the SCSI interface (if desired). A less expensive 40 MHz 68EC030-
- based version can also be ordered.
-
- Available in April 1993, CSA's TwelveGuage carries a retail price of $699
- (with 50 MHz 68030, SCSI interface, 68882 socket and without RAM). Learn
- more by contacting Computer System Associates, 7564 Trade Street, San
- Diego, CA 92121, telephone 619/566-3911, fax 619/566-0581.
-
-
- __________________________________________________
-
-
-
- RETINA: The AMIGA HIGH RESOLUTION DISPLAY CARD
-
- MacroSystemUS announces the release of the Retina(TM) High-Resolution
- Display card for the Amiga. The Retina provides a way for Amiga 2000, 3000
- and 4000 owners to upgrade to true High-Resolution display capability
- at an affordable price. It is a 24-bit frame buffer with 16-bit display
- modes and 8-Bit Workbench display modes, with a full one year warranty.
-
- The Retina has the ability to display Workbench and any AmigaDOS compliant
- program in resolutions up to 1280x1024 non-interlaced with up to 256
- colors on screen. The Retina can also display higher resolutions in
- interlaced format. The Retina supports monitor frequencies from 15 KHz to
- 75 KHz. The Workbench Emulation on the Retina will run 1280x1024 in 16
- colors as fast or faster than the standard Amiga output at 724x482 in 16
- colors!
-
- The Retina is also a true 24-bit display card! It can display 24-bit
- resolutions up to 800x600 non-interlaced and greater than 1024x768
- interlaced.
-
- The Retina can run Workbench in high-resolution and have other programs
- running on their own custom screen on the Retina AND still be used to
- display 24-bit graphics simultaneously. The Retina allows you to simply
- hotkey between any screen currently running on the display! It gets even
- better, too. The Retina installs into the standard zorro slot and does NOT
- use the video slot. You can have up to FOUR Retinas installed in one
- computer.
-
- The Retina is compatible with versions 2.0 and 3.0 of the Amiga operating
- system.
-
- The Retina is compatible with the Video Toaster for True 24-bit display.
-
- The Retina has a suggested retail price of $599.95 with 2MB and $699.95
- with 4MB. The Retina with 4MB is also available with TVPaint Professional.
-
- Features include:
-
- o Standard BD-15 VGA Connector - Analog RGB output.
- o Supports 15 - 75 KHz Horizonal Freq. and 50 - 100 Hz. Vertical Freq.
- o Compatible with Amiga 1950, 1960 and any multisync monitor.
-
- o 800x600 full 24-bit 16.7 million color display non-interlaced or
- interlaced
-
- o Allows multiple 24-bit resolutions. The following is NOT a complete list
- of modes:
- Non-Interlaced: 800x600, 768x 482, 724x482, 640x480, plus many more
- Interlaced: 1152x862, 1032x774, 1100x566, 1024x768, 800x600, 768x482,
- 724x482
-
- o RAM configurations 2 megabytes or 4 megabytes. User upgradable to 4MB
- o 4MB allows double buffering for animations and screens larger than
- 800x600 in 24-bit.
- o The Retina can have more than one 24-bit image in memory at the same
- time and you can toggle between screens. You can actually toggle between
- 24-bit screens and 8-bit screens.
- o The Retina can be used to display 24-bit graphics while emulating
- Workbench.
- o XIPaint is a realtime 24-bit paint program that comes with the Retina to
- get you going in 24-bit quickly.
- o Installs into any 100 pin Amiga slot; does not use the video slot.
- o Compatible with the Video Toaster, OpalVision and the VLab(TM) Real-Time
- Video Digitizer.
- o Compatible with programs such as AdPro, Morph Plus, MultiFrame-AdPro,
- TVPaint 2.0, ProPage, ProWrite, PageStream, DynaCADD, Imagine 2.0,
- VLab, to name a few.
- o TVPaint 2.0 is a professional 32-bit painting program that runs directly
- on the Retina. Perfect for use as a Real-Time 24-bit paint box for the
- Video Toaster.
- o Compatible with the A2000, A3000, and A4000 series Amigas. Required the
- 2.0 or greater operating system.
-
- Workbench Emulation
-
- o Display Workbench and your programs in real usable high-resolution on
- 14" through 21" monitors.
- o Replace your Flicker Fixer with a True High-Resolution Flicker Free
- Display Card.
- o Full Workbench Emulation with resolution such as 1024x768 or 1280x1024
- in 16 colors or even more! Up to 2400x1200! A few samples: 2400x1200,
- 1900x1426, 1600x1200, 1280x1024, 1024x768, 800x600.
- o The Workbench display on the Retina at 1280x1024 in 16 colors can
- operate as fast or faster than the standard Amiga output of 724x482 in
- 16 colors! Display modes in both interlaced and non-interlaced.
- o The Retina allows you to specify the size that you want to use for
- Workbench and then you can use a different size for other programs that
- display on their own custom screens.
- o The Workbench can be set to a resolution of 1280x1024 non-interlaced and
- you could have AdPro running on its own screen at 320x200.
- o The Retina software has screen modes which are called groups. A group
- screenmode is used for programs that ask for a specific screen
- resolution when they start. If the group is selected then the Retina
- will open the program on its own screen at the resolution that it wants.
- o Any program can be selected in software to be displayed on the Retina
- output or the Amiga output.
- o You can change the output resolution for any program simply by choosing
- the program name and then selecting a different screen resolution for
- that program.
-
- For more information contact your authorized Amiga dealer or MacroSystemUS,
- 17019 Smugglers Cove, Mt. Clemens, MI 48038, telephone 313/263-0095, fax
- 313/263-9639.
-
-
-
- __________________________________________________
-
-
-
- VLAB REALTIME VIDEO DIGITIZER
-
- MacroSystemUS announces the release of VLab(TM) -- RealTime Video
- Digitizer for the Amiga computer. VLab digitizes a full frame in 1/30th of
- a second or 1 field in 1/60th of a second. It digitizes in full color, NTSC
- or PAL. It will save images as 24-bit, YUV, or any Amiga format including
- AA modes like HAM8. (Saving the image in YUV retains all digitized
- information in about half the space of 24-bit IFF files.)
-
- Inputs
- 2 Composite NTSC or PAL connectors
- Software selectable for either input
-
- Allows you to grab sequences
- You can select the number of frames that you want to grab in series and
- the VLab will Framegrab them at up to six frames per second.
- The speed at which the VLab can grab frames in sequence is governed by
- many things of which some are the screen size that you select, the
- resolution that you select, as well as the speed of the computer that
- you are using.
-
- The VLab will work in either the A2000, A3000 or A4000 series Amiga computers.
- The VLab installs into any standard Amiga 100 pin slot and does not use
- the video slot
- There is also a VLab1200 that allows owners of the A500, A600 and the
- A1200 to also use the VLab.
-
- The VLab does not require a frame accurate video player to hold the image
- still to digitize. The VLab will in real-time digitize any frame from
- the video source that you have connected.
- You can digitize images from cable TV, Broadcast TV, VCR, Video Disk
- Players, and Video Cameras.
-
- Software Support
- The VLab is supported by popular graphics software such as ASDG's Art
- Department Professional, Image Master by Black Belt, TVPaint by TechSoft.
- The VLab software allows you to do frame grabbing, sequencing and a
- certain amount of image manipulation. The software can switch between
- one of the two inputs. You can select the size of the grab that you
- want to perform. The software has built-in color, contrast, gamma,
- luminance and chrominance correction. The software also has luminance
- and chrominance filters.
-
- There is a special monitor window that allows you to see the video signal
- that you have attached to the VLab in a window on the VLab screen in up to
- 16 gray scales at up to 15 frames per second. With the Retina display card
- you can have the monitor in full screen in either grey scale or color.
-
- The VLab software requires the 2.0 operating system or higher and is fully
- ARexx compatible.
-
- VLab is compatible with the Video Toaster, OpalVision, Retina, Harlequin.
- It is also supported by the Nucleas Personal SFC.
-
- Suggested retail price for the VLab is $499.95.
-
- For more information contact your authorized Amiga dealer or MacroSystemUS,
- 17019 Smugglers Cove, Mt. Clemens, MI 48038, telephone 313/263-0095, fax
- 313/263-9639.
-
-
- __________________________________________________
-
-
-
- ASDG ANNOUNCES T-REXX PROFESSIONAL
-
- ASDG Incorporated, the leading innovator in color imaging technology for
- the Commodore Amiga, announce the availability of T-Rexx Professional
- Version 2.0. T-Rexx is a system integration tool with special emphasis on
- the NewTek Video Toaster.
-
- Large collections of Toaster Framestore images can be previewed, managed,
- browsed, and converted to IFF/RGB. All framestore operations, including the
- conversion to and from IFF/RGB, are performed in full broadcast color
- without requiring the Video Toaster hardware.
-
- T-Rexx enables you to read and write custom Toaster effects (both ActionFX
- and OrganicFX). You can turn an ANIM file into a Toaster effect, or take an
- existing Toaster effect and turn it back into an ANIM file. T-Rexx even
- includes high speed special effects processing which allows a single ANIM
- file to create dozens of different Toaster effects.
-
- And, of course, you can create and edit Toaster projects to build the
- Toaster configuration which best meets your needs.
-
- T-Rexx's scripting capabilities are unparalleled. ARexx scripts are
- displayed in plain English and can be created and edited using a simple
- point-and-click interface which requires no programming knowledge. You can
- create scripts for any product which is ARexx, serial port, or parallel
- port controllable.
-
- ARexx commands for different products can be freely combined giving users
- the ability to merge the capabilities of multiple tools into a single
- application. There's even a unique real-time mode which speeds script
- development by allowing you to test the script (with instant feedback) as
- it is being written.
-
- Using T-Rexx, you can create interactive or automated multimedia
- presentations by linking the Video Toaster to other hardware and software
- products. T-Rexx comes with ready-made command sets for: AmiLink, Art
- Department Professional, BCD-2000A, DQ-Taco, MediaPhile, MorphPlus, PC-VCR,
- Personal SFC II, Personal TBC III, Pixel 3D, SunRize Studio 16, and VISCA.
-
- T-Rexx Professional carries a suggested retail price of $249 and requires
- Kickstart 2.0 and a minimum of 2 megabytes of system memory.
-
- For more information about ASDG's color imaging solutions contact Gina
- Cerniglia at ASDG Incorporated, 925 Stewart Street, Madison, WI 53713 or
- call (608) 273-6585.
-
-
- __________________________________________________
-
-
-
- QUARTERBACK TOOLS DELUXE
-
- Central Coast Software is pleased to announce our new Quarterback Tools
- Deluxe package, and would like to extend an upgrade offer to all
- registered Quarterback Tools users.
-
- The all new Quarterback Tools Deluxe package includes Quarterback Tools
- version 2.0. This is not just a cosmetic upgrade to Quarterback Tools, but
- a totally revised and and rewritten program. We've completely rewritten
- Quarterback Tools from the ground up, and added many new features:
-
- File system.
-
- Optimizing disks.
-
- But there's more! In addition to the Quarterback Tools 2.0 program,
- Quarterback Tools Deluxe includes several new programs -- programs that
- make managing files and disks easier than ever before:
-
- Copies of a source disk, using up to four floppy drives simultaneously.
- You can even save an entire disk image as a file, and load it for later
- duplication.
-
- Individual drawers or entire disks for files that match a name or pattern
- you specify. For each file found, you can see the file's location,
- creation date, size, comments, and contents, so you can quickly determine
- if it is the file you are looking for.
-
- Encryptor, you can encrypt and decrypt your files using a password that
- only you know. People who don't have a file's password will not be able
- to read the file's contents.
-
- Portion of your disks, or the entire disk's contents. When a disk is
- erased with Disk Eraser, not even Quarterback Tools can recover the
- contents of the disk. There is no better way to make sure no one will be
- able to access your deleted files. There is even an option for using
- Department of Defense specifications when erasing!
-
- When you erase a file with File Eraser, not even a program like
- Quarterback Tools can recover the file's contents. And like Disk Eraser,
- File Eraser includes an option for using Department of Defense
- specifications when erasing.
-
- Need to press to type any character. An indispensable tool if you ever
- use special characters such as copyright symbols or accented characters.
-
- System files -- such as fonts, printer drivers, system libraries, and CLI
- commands -- from one disk to another. System Mover shows you version
- information of the files you are moving, so you can make sure you are
- using the latest versions of your system software.
-
- Renders a floppy disk inaccessible from AmigaDOS--without affecting the
- contents of the disk! When a disk has a "Brain Cloud", not even the
- Amiga's "Format" command can affect the disk! Perfect for protecting your
- disks from inadvertent use by others.
-
- With all these new features, Quarterback Tools Deluxe has a new suggested
- retail price of $125.00. However, as a registered Quarterback Tools owner,
- you can get the complete Quarterback Tools Deluxe package for only $40
- plus shipping -- a savings of $85 over the retail price.
-
- Registered owners of Quarterback Tools will shortly be receiving an
- upgrade notice in the mail. However, if you prefer, you can order your
- upgrade now for faster response. Call us for details or to place an order
- (if you order the upgrade over the phone using your VISA or MasterCard,
- you will need to have your current Quarterback Tools disk handy, since we
- will need the registration number from the back of the disk).
-
- Quarterback Tools Deluxe will be shipping in late April/early May, and as
- always upgrades are processed in the order they are received. We are sure
- you will be as excited about this new package as we are!
-
- James Bayless, President
- Central Coast Software
- A division of New Horizons Software, Inc.
- Telephone: (512) 328-6650
-
- P.S. If you are a registered owner of Quarterback, our best-selling backup
- program for the Amiga, you can purchase a copy of Quarterback Tools Deluxe
- direct from Central Coast Software for $75.00. Call us for more details.
-
-
-
- __________________________________________________
-
-
-
-
- Computer Products Update - CPU Report
- ------------------------ ----------
- Weekly Happenings in the Computer World
-
- Issue #15
-
- By: John Deegan
-
-
-
- COMPAQ SUPPLIES DOS 6 - Compaq Computer Corp. says it will start sup-
- plying its new desktop and portable computers with the new Microsoft DOS
- 6 at no extra charge, replacing the MS-DOS 5 version currently included
- on Compaq PCs.
-
-
- IBM OFFERS PC-TO-MAINFRAME LINK - The IBM Programming Systems unit
- says it will offer a Windows-based client/server application to link PC
- computers to mainframes via a graphical user interface. The program, to
- be available in August, is called Current OfficeVision/Multiple Virtual
- Storage Workgroup.
-
-
- APPLE CUTS PRICES ON CERTAIN POWERBOOK DUO NOTEBOOKS - Apple Computer
- announced today it has reduced prices in the United States on selected
- PowerBook Duo notebook computers from 10% to 18%, effective immediately.
-
-
- IBM UNVEILS NEW VALUEPOINT UNITS - IBM has unveiled 40 new low-priced
- PCs in its PS/ValuePoint line. The new models are powered by Intel's
- '486 microprocessor and can be converted to Intel's new Pentium micro-
- processor. The models range in price from $1,080 to $3,579 and are said
- to "offer enhanced graphics, truer colors, more power and a broad
- ability to upgrade."
-
-
- HP UNVEILS NEW LASERJETS - Hewlett-Packard has announced two new net-
- work laser printers that can work concurrently with PCs, Macintosh
- computers, Unix-based workstations and multiple networks. Both printers
- can print at 17 pages-per-minute at a 600 dots- per-inch resolution,
- four times the effective resolution of most office laser printers, says
- HP.
-
- The HP LaserJet 4Si printer costs $3,749 and replaces the HP LaserJet
- IIID and HP LaserJet IIISi printers. The new printer includes 2 meg of
- standard memory, expandable to 36 meg, and two expansion slots for op-
- tional HP JetDirect interfaces.
-
- The HP LaserJet 4Si MX printer sells for $5,499. Its standard 10 meg
- memory is expandable to 26MB. The printer also includes Adobe's
- PostScript Level 2 language, a LocalTalk interface and an HP JetDirect
- Ethernet interface that can be connected to as many as 10 different
- network operating systems simultaneously.
-
-
- BACKLOGS - Reports say that PCs are selling so well that IBM has a $1
- billion order backlog for its ThinkPad 700 notebook computers; Apple
- Quadra servers and PowerBooks are also on back order; the wait for some
- Compaq computers is about a month; AST Research has an eight-week back-
- log; and other companies have similar delivery problems due to component
- shortfalls.
-
-
- IATA URGES BAN TO LAPTOP COMPUTER USE DURING AIRCRAFT TAKE-OFFS
- AND LANDINGS - Business travelers who spend airborne time using their
- laptop computers to write a report or crunch numbers on a spreadsheet
- may soon have to find another way to occupy their time while jetting
- from one city to another.
-
- The International Air Transport Association (IATA) announced today
- from Geneva, Switzerland that it will warn its 213 member airlines to
- not permit passengers to use electronic devices, including laptop
- computers, during aircraft take-offs and landings.
-
- The move is viewed as a precautionary measure until further research
- can provide more conclusive evidence as to the possible interference
- with navigational equipment caused by passengers' use of electronic
- devices while airborne. It is feared laptop computers and video games
- interfere with aircraft autopilot systems.
-
- Some airlines already restrict the use of electronic devices during
- flights.
-
-
- COMPUTER INDUSTRY LAYOFFS CONTINUE - While some other U.S. industries
- are slowly recovering, the computer industry laid off more workers in
- March than any other industry segment according to a study conducted by
- Challenger, Gray & Christmas Inc.
-
- Of the 30,428 layoffs nationwide in March, 9,030, or nearly 30%, were
- in the computer industry.
-
- IBM Corp. was the leader with 4,500 employees dismissed during the
- month, followed by Wang Laboratories Inc., which laid off 3,300.
-
- Other industries particularly affected by layoffs are aerospace, re-
- tail and health care. New York state led the nation in the number of
- layoffs in March, followed by Massachusetts and California.
-
-
- GATES WARY - Microsoft Corp. Chairman Bill Gates says that while he
- welcomes the Clinton administration's support for a nation-wide high-
- speed data network, he is wary of too much government involvement.
-
- Speaking to the National Council of Teachers of Mathematics in
- Seattle recently, Gates said there is intense interest in the software
- and computer industry in developing program and hardware for such a
- network, but that he is concerned individual companies will use their
- influence with the government to promote their products and services
- over those of their competitors.
-
- Gates said, "It is very positive to have politicians who understand
- the potential for technology. Then again, generally, government involve-
- ment is subverted by special interests. I do believe the government has
- to be very careful how they get involved."
-
- Both President Clinton and Vice President Gore have said they want to
- link the nation with a fiber optic cable system to allow information to
- flow rapidly throughout the country.
-
- Gates said it would be better to let private industry and the market
- place decide how the network will be designed and built.
-
- Said Gates, "There's no shortage of commercial money to build these
- networks and do these applications, no shortage at all." The government
- would do the most good developing the network for education and funding
- long-term research projects, he said, and "if it's done the right way, I
- think it can be a very positive thing."
-
-
- ___________________________________________________________
-
-
-
- US MEMORY CHIP MAKERS GET DARPA BOOST
-
- WASHINGTON, DC, U.S.A., 1993 APR 13 -- DARPA (the Defense
- Advanced Research Projects Agency), the group which has been at
- the forefront of military-civilian high-tech development for
- decades, has, according to a report in The Washington Post,
- targeted memory chips with a $5 million grant to pursue
- production of 256-megabyte memory chips.
-
- The grant, made to Advanced Technology Materials of Danbury,
- Conn., will be used in conjunction with another $5 million from
- chip makers IBM, Texas Instruments, Micron, and AG Associates
- (a semiconductor manufacturing hardware supplier) and North
- Carolina State University.
-
- Japanese and Korean companies are already far ahead in this
- multi-billion-dollar market, regularly making announcements about
- new production or development milestones in the large-scale DRAM
- (dynamic random access memory) arena, and some insiders question
- whether a $10 million investment in this expensive technology
- will actually make much difference.
-
- The US is almost a non-player in the world and domestic memory
- chip market but, through TI, Motorola, and Intel, virtually
- dominate the world microprocessor market, with smaller US
- companies specializing in custom advanced ASIC, or application
- specific integrated circuit, microprocessors.
-
- DRAM is very important in the computer industry because ever-
- larger amounts of memory are needed to run any of the advanced
- operating systems such as Windows NT, Unix, OS/2, or even the MS-
- DOS version of Windows. In the past, MS-DOS programs seldom
- required more than a four-megabyte memory, but the minimum
- acceptable system for running programs under OS/2 and other new
- operating systems will be larger than 10 megabytes.
-
- While a desktop computer will only need one CPU, or central
- processor unit, such as an Intel 80486 or Motorola 68040, they
- will need many memory chips both for the computer's main memory
- and accessory boards such as accelerated video boards and caching
- hard disk controllers.
-
- By way of comparison, the Department of Energy's Lawrence
- Livermore National Lab, Intel, Jamar Technology, and Ultratech
- Stepper will be spending $25.5 million on the development of a
- new chip lithography process using weak X-rays.
-
- Also, last year DARPA provided $8 million to The Optoelectronic
- Technology Consortium, which consists of General Electric,
- Honeywell, IBM and AT&T, to test the feasibility of developing
- optical interconnections for high-speed data transmission, an
- area where the US is already in the forefront of high-tech
- development.
-
-
- ___________________________________________________________
-
-
-
- CABLE VS. PHONE UPDATE
-
- WASHINGTON, D.C., U.S.A., 1993 APR 12 -- After years of fighting
- to win higher rates so they can invest in digital services, the
- nation's phone companies face a new threat -- cable companies with
- money to spend.
-
- Plans reported by Newsbytes last week by TCI, the nation's largest
- cable operator, to sink $2 billion into replacing its copper-based
- coaxial cable with fiber and dramatically increase capacity, is an
- example of what's happening.
-
- TCI said it will re-wire its systems in major cities over the next
- five years, while most regional Bell companies claim they'll need 30
- years. TCI can justify its investment with digital compression that
- will let it offer up to 500 channels at once, with fast data services
- piggy-backed on top of it. Phone companies are presently prohibited
- from running cable services on their wires.
-
- TCI is not alone. Time Warner, the second largest operator, will
- upgrade its Orlando, Florida system with fiber early next year, which
- should be a first step toward upgrading all its systems. The
- Infostructure Network, as TCI executives call their new systems, could
- become a prime component of the Clinton Administration plan to upgrade
- the data-handling capacity of the nation's phone nets, and bring the
- cable industry as a whole needed goodwill lost in the battle over
- basic cable rates.
-
- The question for phone companies is whether to compete or join the
- cable outfits. Pacific Bell indicated last week it was talking to
- cable operators there about forming joint ventures in the area.
-
- The alternative is competition. Bell Atlantic has been among the most
- aggressive in this area, winning new rates in New Jersey that will let
- it replace that network with fiber, upgrading a Pennsylvania network
- in cooperation with a local cable operator, and testing delivery of
- TV signals in the Washington, DC suburbs.
-
- Bell Atlantic Chairman Raymond Smith said that one provision of the
- 1992 Cable Reregulation Act, requiring that shows owned partly by
- cable operators be made available to cable competitors, will help in
- that area. But to get into cable officially, Bell Atlantic still needs
- some restrictions removed. Until they are, the only way into the
- business is the route taken by Southwestern Bell, which said it would
- buy a Washington-area cable operator. The purchase is acceptable to
- regulators because the operator is outside SW Bell's normal service
- area, in the Midwest and Texas.
-
- But many politicians say the Bells are poor-mouthing their finances,
- citing studies showing the Bells earn as much as 20 percent per year
- on their equity. The latest such study, from the Pennsylvania Public
- Utility Commission, covers Bell Atlantic's largest service area, and
- claims a statewide wide-band network will only cost ratepayers about
- 30 cents per month. The study was issued in response to Senate Bill 2,
- a Bell-supported move that would raise rates 25 cents per year,
- indefinitely, in order to pay for improved services.
-
- For years, the regional Bells have been fighting in state legislatures
- for new rate-making ability which they say will justify the delivery
- of digital services and the replacement of copper cable with fiber.
- Ameritech won new powers in the Michigan legislature, but other states
- have yet to act on its behalf. It's forced to watch a Wisconsin study
- commission aimed at finding a way to funder a higher-capacity network,
- which is supported by the state's Wisconsin State Telephone
- Association. Under their plan, a major fiber trunk line will link
- major cities, and other lines will feed into it.
-
- The problem for the Bells is simple. If they fail to win the rates
- they want from states, they could be by-passed by cable operators in
- major cities where upgrades would otherwise be profitable. This could
- leave them with low-speed monopolies only in underserved, rural areas,
- and in poor financial shape.
-
-
- ___________________________________________________________
-
-
-
- OPTICAL DISK TECHNOLOGY BREAKTHROUGH
-
- TOKYO, JAPAN, 1993 APR 13 (NB) -- Researchers at Kyoto University
- report they have developed the technology to store over 100 times
- more data on an optical disc. They report that as much as
- 10,000 times more data could theoretically be written on this
- disc.
-
- The research team led by Assistant Professor Kazuyuki Hirao of
- Kyoto University is using a completely new material for the disc,
- based on samarium ion and glass. It is said this material is
- like photochemical hole burning (PHB). The research team
- created this material with some unique compounds. Existing
- PHB material needs to be cooled down to minus 196 degrees
- centigrade. However, the research team's material can be used at
- room temperature.
-
- Another unique aspect of this material is that it accepts data
- written to the same place over and over. In other words, the
- data can be piled up vertically on the same area on the disk. It
- can be done with different wavelengths of semiconductor lasers.
- With different wavelengths of lasers, data can also be read.
-
- It is said the disc storage capacity could be 200 to 300 times
- more than that of current optical discs. The research team is
- trying some new methods using red and green lasers. With
- this technology, 10,000 times more data can be written on this
- disk in theory.
-
-
- ___________________________________________________________
-
-
-
- MAGNETIC DISK TECHNOLOGY BREAKTHROUGH
-
- TOKYO, JAPAN, 1993 APR 13 -- NEC has developed the technology
- to create what it claims will be a 1.3-inch 5-gigabit magnetic
- disk (5 gigabits = 600 megabytes). This is almost 100 times
- more memory storage than current magnetic disks allow.
-
- NEC reports that it is planning to create a prototype version
- of this disk in the near future. NEC has developed a magnetic
- head, which will write 10 gigabits of data per square inch on
- a disk. NEC has applied a micro-machine processing technology
- to create a special mothership-type silicon slider, which is a
- head-support spring. With this slider, the firm has reduced the
- distance between the magnetic head and the disk to only 0.05
- micron, or about a third of that of current disk drives.
-
- NEC's mothership-type silicon slider has a 200-square-micron-sized
- slider on top of the 1.7 square millimeter silicon chip. With this
- extra slider, the distance between the magnetic head and the disk
- has been narrowed. As a result, more data can be written on the
- disk. Also, NEC has applied vertical magnetic recording
- technology to write data on the disk.
-
- NEC reports another benefit to this disk. The mothership-type slider
- is very economical when produced in quantity -- 600 units of the
- sliders can be cut from a single silicon board with a diameter of
- 5 cm.
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > ONLINE WEEKLY STReport Online People... Are Talking!
- =============================
-
-
- From GEnie:
- ----------
-
-
- From FNORD in the Showbiz RT about Star Trek: The Next Generation...
-
-
- The most annoying thing about ST is the ubiquitous BS
- device/field/particle/radiation...
-
- "Captain, if we reroute the hydrolazine framistat, we can produce a sporkon
- field, drain the Romulans' glapicrotic generators, and reverse the spin on
- tonight's plot complication."
-
- "Make it so."
-
-
- A reply from R.GIBSON13...
-
-
- "Umm, sorry, Fnord, but you cannot produce a sporkon field by rerouting
- the hydrolazine framistat. You have to refigure the hyperbizataline
- nelodratisctic flow converter so that it can handle the overflow from
- the dynastic compression module first.
-
- "But only if the Romulan glapicrotic generators are the old models. The
- Fed doesn't know enough about the current state of Romulan technology to
- know if the current theories on sporkon fields would apply.
-
- "Otherwise, your idea is pretty good, though..."
-
-
- --------------------
-
-
- From DAVESCHMO in the Amiga RT...
-
-
- Again, Commodore really seems to be trying to change. Our user group received
- the following today from Commodore. The User Group contact there is Mary E.
- Berry.
-
- - A sample tri-fold flyer from Amiga Atlanta Inc. used to promote
- their user group. Meant to be used as an example for designing a
- flyer for our user group.
-
- - Announcement of the new "Show Time!!" program for user groups.
- Briefly put, it allows you to borrow computers from Commodore for use
- at computer shows. Unless the show expects an attendance of 1000+,
- they will limit you to one of each model. CBM pays shipping both
- ways, and supplies a 75 MEG demo on the hard drive of the A4000.
-
- Items that can be requested:
- * A4000 with demo software
- * CDTV with selected titles
- * Amiga 1200 or Amiga 1200HD
- * 2' x 6' Commodore banner
- * A500 upgraded + A570
- * Amiga 600 or Amiga 600HD
- * Monitors
- * 50 spec sheets for each current product
-
- - Hints from the Concho Valley Computer Users Group on how to
- organize a successful computer show.
-
- - A very complete description from SMG about their Gold Service and
- Extended Warranty programs. Answered all the questions I had about
- how it worked, Examples: the Extended Warranty plan covers many
- third party products. And they have a Parts Only support agreement
- that promises fast part supply for the technically inclined.
-
- - Some special prices. As far as I can tell, these are open to
- anyone. Just call 1-800-448-9987. Prices good through June 30,
- while supplies last.
-
- * Factory-new A2286 Bridgboard (AT performance). $99
-
- * New 1084S monitor $309
-
- * New A501 RAM expander (512K RAM, clock) $34.99
-
- * New A570 CD-ROM Drive for the A500 $299
-
- * CDTV (inc. Grolliers Encyclopedia and Lemmings disks) $299
-
- * CD1500 for CDTV (keyboard, mouse, floppy, appetizer) $99
-
- * Bundle: New 1084S Monitor
- Factory Reconditioned A500
- New A501 Ram Expander
- (all includes one year CommodoreExpress warranty) $380
-
-
- --------------------
-
-
- From ICD about potential power supply limiations of the A1200...
-
-
- "Rob, I will have more details on that over the next few weeks. It is a
- good question and I do have a few comments.
-
- "First, a 40 MHz Viper will draw about the same power as a 40 MHz GVP
- A1230. The memory modules are available using 4Mb or 16Mb DRAM ICs.
- Using the 16 Mb IC SIMMs will give more RAM for less power but presently
- cost a healthy premium.
-
- "The FPU also draws a bit of power.
-
- "If the power supply can't handle it, there are always A500 power supplies
- which have almost twice the power. They are 100% compatible.
-
- "At this point it is an unknown whether the stock A1200 (A600) power supply
- can handle a 50MHz Viper with FPU 32 or 64 MB of RAM, a Viper S2, an
- internal HD, I am guessing that will end up being the ultimate system of
- many.
-
- "Possibly an internal SCSI drive might be in order as well."
-
-
- --------------------
-
-
- A post from Denny Atkin (DENNYA) about his new IBM compatible...
-
-
- Okay, as many of you know, I've recently purchased a PC. (Absolutely NO
- reflection on the Amiga; it has to do with some non-Amiga Resource
- responsibilities with my job, as well as the fact that as a journalist I
- need to keep abreast of the ins and outs of the PC and Mac markets as
- well.) Let me tell you, it's a LOT easier dealing with the Amiga.
-
- Things I've encountered in the last week that make me hate the PC even more
- than I used to:
-
- (1) No autoconfig. Getting a number of expansion of cards to work
- together is a nightmare of IRQ and Port settings; conflicts can cause VERY
- weird things to happen. Figuring the best way to set port addresses is not
- for the faint of heart, and if you move something (such as a sound card)
- from its default address, many programs won't find it.
-
- (2) Companies cheapen hardware to remain price-competitive. The joy-
- stick port on my local-bus IDE multifunction card doesn't support a second
- stick (necessary for throttle and rudder control); it also can't be
- disabled. If they can't resolve this, my system has to go back. Over a
- stupid joystick port. Also, many companies that advertise great deals on
- local-bus systems include really cheesy video cards with them; even the
- ones with good video cards only populate them with 512K of RAM, meaning
- you have to expand the RAM to get more than 256 colors in high resolutions.
-
- (3) Even before you expand it, your machine is a morass of parts from
- a number of different companies. You're dependent on one company for
- support for your video card, another for your drive controller, another for
- the IDE drive of the week... You can buy something like a Zeos with
- integrated components, but there's no guarantee that Zeos is gonna be
- around next year.
-
- (4) Even with the fastest local-bus video cards around, PC video speed
- is a joke. Those who claim that PCs update the screen faster can only
- substantiate that with simple window movements. Just watch Video for
- Windows and you'll realize why Microsoft at least had the decency not to
- give it a name with the work "Quick" in it.
-
- (5) PCs don't support high-speed serial I/O from the factory. If you're
- not using an internal modem, you have to replace the UART chips to get good,
- reliable performance with a >2400 bps modem.
-
- (6) You can't get the expert help online that you can with the Amiga,
- since chances are that the 5% of the online populace who happen to be whiz-
- gurus have a vastly different hardware configuration than you do. There ARE
- advantages to integrated systems.
-
- (7) With the incredible variety of hardware/software configurations
- out there, there are an incredible variety of potential incompatibilities.
-
- (8) Going to a real OS, such as OS/2 or NT, on the PC isn't really
- viable due to lack of drivers for devices like CD-ROMs and video cards, and
- incompatibilities with entertainment and multimedia software. If you're
- willing to settle for a small smattering of the available hardware and
- software choices, why not just go for an Amiga in the first place?
-
- I could go on, but I'm getting angry, thinking of ways I'd rather have
- spent the money...
-
-
- --------------------
-
-
- A theory from ZEPHYR as to why people buy more PC's than Amigas...
-
-
- I think alot of the reason people choose to get an IBM/clone is because of all
- the "free" software available.
-
- Me: "You should get an Amiga!"
-
- Them: "Well, so-and-so has a clone and he said I could make copies
- of any programs he has. Plus, we have IBMs at work and I can
- make copies of all the neat stuff there. I can even get a
- copy of AutoCad...thats a $1500.00 program!."
-
- Me: "You really would be much happier with an Amiga ...(tells all
- the virtues of the Amiga).."
-
- Them: "Do you have alot of stuff I could get?"
-
- Me: "No, for one thing its stealing and for another its against
- the law."
-
- Them: "Right...see ya later."
-
- Me: (sigh)
-
-
- --------------------
-
-
- From FidoNet's Amiga Tech Echo:
- ------------------------------
-
- Num: 164
- Date: 6 Apr 93 02:12:03
- From: John Benn
- To: Greg Macdonald
- Subj: Nonaga blitter vs Aga blitter
- -------------------
- GM> But the blitter has always had as many cycles as it wanted has it
- GM> not?.
- GM> Just turn on blitnasty and the blitter would have precedence over the
- GM> cpu.
- GM> I can't imagine the blitter could be faster unless it runs at 14mhz or
- GM> has
- GM> been made more efficient. Like no blank cycles etc. And if they are no
- GM> blank cycles, then the cpu would stop completly while the blitter went
- GM> about it's work.
- GM> According to myself, if the aga blitter performs significantly faster,
- GM> then
- GM> it must be running at 14Mhz.
-
- While it is true that the blitter could be given more access at the
- expense of CPU access, such a thing is not desirable. Coders would never
- give the blitter access at the expense of vital CPU time , the main
- reason being that you can't move anything unless you calculate first
- where it is supposed to be moved. In any case the AGA blitter does NOT
- perform significantly faster than the ECS blitter but can handle the new
- modes quite well and may give you a small speed increase on top of that.
-
- I'm a registered developer and can assure that the AGA blitter is not 14
- Mhz. The AAA2 blitter will be clocked at 14Mhz, and the AAA4 blitter will
- be clocked at 28Mhz, as well as be enhanced. The AGA is really an
- intermediate step between ECS and AAA in order to get everyone to start
- using the OS so that all the old software won't break on AAA and above
- machines. News: The AAA2 was originally lacking chunky pixel mode, but
- complaints from developers have encouraged Commodore to make support for
- chunky to planar conversion hardware a part of the OS. In other words
- when the AAA2 ships it will probably ship with an extra little processor
- to do chunky to planar conversions and this will be supported in OS 3.01
- and above. See ya
-
- --- Xenolink 1.0 Z.3
- * Origin: Darkstar BBS (519) 255-1073 Call Today (1:246/46)
-
- Num: 176 *s
- Date: 9 Apr 93 15:39:11
- From: John Benn
- To: Blake Patterson
- Subj: Re: Nonaga blitter vs aga
- -------------------
- BP> Well, how is it that the AGA blitter has a "4-fold" increase in
- BP> performance? Also, what exactly is a "chunky-pixel" mode? Also, does
- BP> the AGA A1200/A4000 support "chunky-pixels??"
-
- The AGA blitter doesn't have a 4-fold increased in performance. The
- only real advantages the AGA has over the ECS are the new display modes,
- the enhanced display chip(Lisa) and the 4xbandwidth for the display chip
- to access chip ram. The Alice still only has a 16bit blitter clocked at
- 7.14Mhz. Where you can see an increase in blitter performancei is because
- if you were say going to fetch a two 16bit sprites with the display
- hardware before it would take 2 cycles whereas now it only takes 1 cycle.
- This means that if you wanted to perform blitter operations you would get
- to use that extra cycle the diplay chip no longer needs. This in effect
- means the blitter MAY be able to perform its work faster as it will get to
- use more clock cycles every second to perform operations. But, the
- Blitter itself is not improved.
-
- The Amigas display is planar, meaning that the display data is read one
- plane at a time(up to 8 with AGA). Chunky pixels is how the clones and
- MacIntoshes read their display data. Chunky pixels are read one pixel at
- a time, where in an 8bit display the color of each pixel is read
- 8bits(1byte) at a time. Their are advantages and disadvantages to both
- systems. In a planar system there is more overhead in reading display
- data and so games that you use Texture mapping are somewhat slower, but
- Chris Green (CBM's graphics programming engineer) has shown that when
- done properly it can still be quite speedy. Also moving windows in a
- planar system is slower as all of the full screen planes must be read in
- and then irrelevant portions of the screen masked out whereas under a
- chunky system you simply define the area of the screen you want to move
- and then move it with no overhead. The main disadvantage in a chunky
- system is that if you have 32bit reads and writes from display
- memory(chip ram on the amiga) then if you are reading a 24bit display you
- can only read 3 bytes at a time for each pixel and you lose a 1/4 of your
- speed whereas under a planar system since the data is continuous you can
- read 32bits at a time. Another disadvantage of chunky pixels is no dual
- playfields, no paralax scrolling or other such neat effects.
-
- Currently the Amiga only has planar, but the Amigas of the future(1994)
- will have both.
-
- --- Xenolink 1.0 Z.3
- * Origin: Darkstar BBS (519) 255-1073 Call Today (1:246/46)
-
- Num: 192 *s
- Date: 8 Apr 93 15:41:50
- From: Mark Wilczynski
- To: All
- Subj: Re: Re: Nonaga blitter vs Aga blitter
- -------------------
- The AGA blitter IS the regular blitter that has been used in the Amiga
- since 1985. There is NO difference!! I got this info directly from some
- programmers on Usenet and most speed results confirm this. The only
- thing running at 32-Bit (besides the CPU) is the data fetch DMA for
- updating the screen. This is a requirement because 16 Bit data fetch is
- too slow to allow 8 bitplanes. This 32-64 bit screen update leaves more
- DMA time for the rest of the system. That's why the blitter appears to
- run a little faster than on a regular Amiga (it's free to use the bus
- more of the time). The faster data-fetch also allows for bigger sprites.
- The AGA chipset is basically the same old chipset and is a depressing
- development for 7 years work.
- ___ Blue Wave/QWK v2.12
-
- --- CNet XFIDO 2.60
- * Origin: Power Windows 201-492-9748 HST/400 megs/multi-line(1:2606/543.0)
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- > Amiga Tip of the Week
- =====================
- By Micah Thompson
-
-
- Have you ever typed a long command in the shell, and hit ENTER, only to
- it bombed, because you mispelled something? Did you know that if you hit
- the UP arrow, you can move to the last typed line? If you continue to tap
- the UP arrow, you can move back through a history of your past commands.
- The DOWN arrow will move you forward through them.
-
- But there's more! Let's say that you typed a long 'dir' command a few
- minutes ago (specifying a long path), but in the meantime, you've typed
- many more commands. Moving the UP and DOWN arrow, you're frantically
- searching for it, with no luck. Here's what you do: You know that it
- started with 'dir' right? Okay, type dir on the command line, then hold
- down SHIFT and press the UP arrow. The shell will automatically find the
- last occurrence of 'dir' and display it. If that's not the right one, do
- it again, and it'll continue searching. Isn't that handy?
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- > MAJOR PIRATE BBS BUSTED! STR Spotlight SPA Spearheads Investigation!
- =======================================
-
-
-
-
- RUSTY & EDIE'S BBS NAILED!
- ==========================
- Reprinted from STReport #9.15
-
-
-
- FBI raids major Ohio computer bulletin board;
- action follows joint investigation with SPA.
-
-
-
- The Federal Bureau of Investigation, on Saturday, Jan. 30, 1993,
- raided "Rusty & Edie's," a computer bulletin board located in Boardman,
- Ohio, which has reportedly been illegaly distributing copyrighted software
- programs and files. Seized in the raid on the Rusty & Edie's bulletin
- board were computers, hard drives and telecommunications equipment, as
- well as financial and subscriber records. For the past several months, the
- Software Publishers Association ("SPA") has been working with the FBI in
- investigating the Rusty & Edie's bulletin board (BBS), additionally, a
- major part of the investigation involved downloading numerous copyrighted
- business and entertainment programs from the board.
-
- SPA's investigation commenced shortly after the receipt of numerous
- complaints from SPA members reporting their software was being illegally
- distributed to the public through Rusty & Edie's pay BBS. Rusty & Edie's
- bulletin board was among the largest private (PAY) bulletin boards in
- the country if not the world. It boasted of 124 nodes available to callers
- and over 14,000 subscribers throughout the United States and several
- foreign countries. Up to the day it was busted, the board had recorded in
- excess of 3.4 million phone calls, with new calls coming in at the rate of
- over 4,000 per day. It was set up and established in 1987 and had
- continually expanded to well over 19 gigabytes of file storage comprising
- 100,000 plus files available to subscribers for downloading. The BBS had
- paid subscribers throughout the World. The United States and several
- foreign countries, including Canada, Luxembourg, France, Germany, Finland,
- the Netherlands, Spain, Sweden and the United Kingdom were among those in
- the system's records.
-
- A privately owned and operated computer bulletin board, better known
- as a BBS, permits personal computer users to call and access a host
- computer system by a modem-equipped telephone to exchange information,
- including messages, files, and computer programs. The systems operator
- (Sysop) is generally responsible for the operation of the bulletin board
- and determines who is allowed to access the bulletin board and under what
- conditions. For a fee of eighty nine dollars per annum, subscribers to the
- Rusty & Edie's bulletin board were given access to the board's contents
- including the "hot" file area where many popular copyrighted business and
- entertainment packages could readily be found. Subscribers were able to
- "download" or receive these files for use on their own computers without
- having to pay the rightful copyrighted owner anything for the software
- packages.
-
- "The SPA applauds the FBI's swift action today," said Ilene Rosenthal,
- General Counsel for the SPA. "This action clearly indicates the FBI
- recognizes the harm theft of intellectual property causes to one of the
- U.S. A.'s most vibrant industries. It clearly demonstrates a trend that
- the government understands the seriousness of software piracy." The SPA is
- actively working with the FBI in the investigation of computer bulletin
- boards, and similar raids on other boards are expected shortly. Whether
- the programming is copied from a software package purchased at a
- neighborhood computer store or downloaded from a bulletin board thousands
- of miles away, pirated software adds greatly to the overall cost of
- computing in general. According to SPA's figures, in 1991, the software
- industry lost $1.2 billion in the U.S. alone. Losses, internationally, are
- several billion dollars more.
-
- "Many people may not realize that software pirates cause prices to be
- much higher, in part, to make up for publisher losses from piracy," says
- Ken Wasch, Executive Director of SPA. In addition, they ruin the
- reputation of the hundreds of legitimate bulletin boards that serve an
- important function for computer users." The Software Publishers
- Association is the principal trade association of the personal computer
- software industry. Its over 1,000 members represent the leading publishers
- in the business, consumer and education software markets. The SPA has
- offices in Washington DC, and Paris, France.
-
-
- CONTACT: Software Publishers Association, Washington
- Ilene Rosenthal, 202/452-1600 Ext. 318
- Terri Childs, 202/452-1600 Ext. 320
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > Visionaire from Impulse Inc. STR Review
- =======================================
- By Tom Mulcahy
-
- Visionaire is the latest morphing program to enter the Amiga market.
- There are no fewer than four morphing programs for the Amiga, I don't
- think any other platform can claim this. You may already be familiar
- with Blackbelt's Imagemaster, GVP's Cinemorph and ASDG's Morph Plus.
- Impulse has already established themselves in the 3D rendering market
- with their standard setting Imagine 3D renderer, so they have proven
- their ability to produce professinal quality software. Visionaire
- brands itself a 'Professional 2D Image Morphing and Deformation System'
- and that it is.
-
- System requirements are rather slim for a program of this caliber. It
- will run on any model Amiga with Workbench 2.0 or higher and at least 1Mb
- of fast memory and 1Mb of chip memory. Although for optimal performance
- a lot more machine will be required. The recommended system should be
- equipped with a hard drive, 4Mb of fast memory, 2Mb of chip memory, an
- '030 or higher CPU and an FPU.
-
- The manual is quite sufficient although they could have gone into more
- detail on the 'Localized Mixers,' which I will get into later and included
- a few more tutorials. The manual for ASDG's Morph Plus still gets my vote
- for best manual. Full ARexx support is included, and Visionaire supported
- commands are well documented. A small Q&A section is also included in
- the back of the manual.
-
- Getting started with Visionaire couldn't be easier. After reading the
- Basic Concepts section, which is just a few pages, I was able to do a
- simple morph using the included sample images in under 15 minutes. The
- interface is very clean and uncluttered. There are two windows for the
- work images with two gadgets in each for zooming and unzooming. All other
- options are available in the menus. The screen preferences can be changed
- to any of the usual workbench screen modes ranging from Lo-Res to Super
- Hi-Res laced in either NTSC or PAL. I found the screen to be tolerable in
- it's Hi-Res laced mode on a 1084S monitor. Adjusting the screen pref
- colors would help reduce flicker in this mode on non-VGA/Multiscan
- monitors. The actual morphing is done by selecting the 'From' Image, and
- it's destination or 'To' Image. Like GVP's Cinemorph, a mesh system is
- used for the deforming. A mesh which is placed over each image and the
- points on the 'To' Image must be manipulated in such a way that
- corresponds with the 'From' Image. Some like this method, but others
- prefer the real-time vector plotting method of Morph Plus. While it can
- bug your eyes out at times, Visionaire includes some features to simplify
- the meshing. Mesh densities can be increased globaly AND/OR locally.
- Yes, AND/OR. Localized support is provided for meshing... what this does
- is allow you to adjust selected columns and/or rows. Although not
- independent of the 'To' or 'From' Image, it is a nice feature that greatly
- assists the sometimes monotonous task of meshing a morph. The preview
- images which are visible on the screen can be color, greyscale or dithered
- with or without their full pallete. Once your meshing is done you can
- output your project.
-
- Output is separated into 3 distinct categories: Morph, Warp and Dissolve.
- Although all 3 may sound similar, they are all different in distinct and
- important ways. Morphing is the smooth transformation of one image into
- an entirely different image. Warping is any arbitrary deformation of one
- particular image. Dissolving, like morphing, involves 2 images but is
- simple the fading out of one image and the fading in of another image.
- Once you decide what you want to do it's time to select your options.
-
- Visionaire provides for output in either Anim Opt5 format or ILBMs in
- HAM, HAM Interlaced, HAM8, HAM8 Interlaced (*NOTE - HAM8 projects can
- only be output to ILBM's, 24bit, 12bit, 8bit ILBM's, 24bit SUN rasterfiles
- and 8bit SUN rasterfiles.) Other options allow you to select palette
- locking, mesh smoothing, auto scripts, anti-aliasing, shape/color mixing
- and alpha channel support which is some of the most extensive I've seen.
- Once the desired options are selected 'Project/Use' from the menu will
- initiate the rendering. A bar will indicate the time elapsed and time
- remaining for the current morph. Morphing is generally quick although
- varying the options can quickly change this!
-
- As I stated earlier, Visionaire has exclusive mixing features. Here,
- mixing is a way to graphically control the evolution of a transformation.
- While existent on other morphing packages as a an x/y graph,
- Visionaire takes it one step farther providing for full localized control.
- This allows you to attach a different user definable mixer to each vertex
- of a mesh. Not only is the shape mixer localized but the color is as
- well and they can be applied independently of each other. This is an
- extremely powerful feature that can provide for some stunning realism.
- These features can be applied globally as well. (*NOTE - Use of local
- mixers increase rendering time by as much as 50%. Much time should be
- invested to mastering this feature.)
-
- Now the problems... no program is without faults. First of all, there is
- no HD install program, contrary to what the manual states. To install the
- main program you must create a directory and assign the main disk and
- it's accompanying examples disk to a dir of your choosing. This means
- a quick alteration to your user-startup. Ok, done. A double click on
- the main program icon... a guru. A warm-boot and another double click
- yields another guru. A quick peruse of the icon info shows that the
- default stack is set at 20,000. Once I reduced it to 5,000 the program
- willingly started. On my configuration of an A1200 w/GVP A1230 Turbo the
- program seemed a little less than stable. I was a little surprised at
- the number of times it crashed while I attempted to multitask. Even a
- simple trip to DOpus to do some file dir scans sometimes crashed it. Also,
- loading the sample meshes and quickly selecting a menu option would some
- times cause a crash. Until an update arrives, which is bound to be soon
- my best advice would be to simply not multi-task, especially while it is
- rendering. As is, I believe the pros far outweigh the cons of
- Visionaire. Once the bugs are ironed out, it should compare favorably
- with other morphing packages. While as simple to use as Cinemorph, it can
- produce results on par with Morph Plus, although it is no where near
- feature ridden. It is a dedicated morphing and deformation package, that
- is what it does and it does it well. It is quick. It is simple to learn
- and use yet powerful at the same time and it can produce for you
- professional quality results.
-
- Impulse Inc.
- 8416 Xerxes Avenue North
- Minneapolis, MN 55444
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > Usenet Review: ScalaMM210
- ==========================
- By Adam Benjamin
- (af987@yfn.ysu.edu)
-
-
- PRODUCT NAME
-
- ScalaMM210
-
-
- BRIEF DESCRIPTION
-
- A comprehensive multimedia presentation/creation program.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Scala Inc. (USA arm of Scala AS Norway)
- Address: 12110 Sunset Hills, Suite 100
- Reston, VA 22090
- USA
-
- Telephone: (703) 709-8614
-
-
- LIST PRICE
-
- I'm not sure what the list price is; mail order is around $300 (US).
- ScalaMM200 was included with the Amiga 3000P [A3000 packaged with some
- software], so find someone who got it for free and buy it from them! The
- upgrade to 210 is $40 (US).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- RAM: 1 Meg of Chip RAM (2 Meg for some wipe effects)
- 2 Meg of Fast RAM
-
- Hard drive is not required; but for creating new scripts,
- (Scala's term for the presentations you create) I would
- HIGHLY recommend one.
-
- An accelerated processor is not required; but like most video
- programs, the faster the better.
-
- SOFTWARE
-
- ScalaMM200 will run under Workbench 1.3. The 210 upgrade
- requires Workbench 2.0 or higher.
-
- Version 200 would crash constantly under Workbench 3.0,
- but the upgrade seems quite stable, and I have been
- able to crash the ANIMLAB utility program only a few times.
- (The main program has never crashed since my upgrade.)
-
-
- COPY PROTECTION
-
- Dongle (hardware device attached to either mouse port). It could be
- worse, but I dislike dongles, and I have heard that this dongle makes using
- GVP's G-Lock troublesome if not impossible. (I don't own one so I can't
- confirm this.)
-
- The dongle is invisible as far as the user is concerned (unless it
- is missing of course). It is a small, approximately 1-inch-square red
- device, and it has a pass-through; but the manual warns of using any program
- that writes to the mouse ports (hence the trouble with G-LOCK). My main
- gripe against this dongle will follow in the DISLIKES section.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 4000, 2 Meg Chip RAM, 10 Meg Fast RAM. NTSC monitor.
-
-
- REVIEW
-
- If you think ScalaMM is only for multimedia presentations, think
- again! Here are the features, and just about ANY animation/video user can
- get some real muscle out of ScalaMM:
-
- * Video backdrops/titling (includes over 75 backdrops and 15 fonts).
- It uses standard BITMAP fonts! You can even title over your
- animations
-
- * WIPES (transitions between screens): OVER 80 different kinds, and
- each item (text brush, or whatever) can have its own wipe both on
- and off the screen. Scala dynamically changes the screen palette
- during the transitions. This allows it to be the ONLY Amiga
- program (that I know of anyway) to fade from one picture into
- another with completely different palettes. You have to see this
- to appreciate it.
-
- * Play animations anywhere in your script, and even chain them
- together easily. Plays anims directly from the hard drive too.
- Also includes ANIMLAB a utility program to:
-
- Build anims from pictures
- Convert anims to Scala's own 32bit anim format (which
- plays much faster I might add!)
- Rip pictures out of anims
- Index anim frames for playing directly from the hard drive
-
- * IFF sampled sound and music MOD file support. (And you can sync
- your presentations to the music with the click of the mouse!
-
- * On the multimedia side of things, you can make completely
- interactive presentations with buttons, loops, etc. Scala
- supports MIDI, laser disks, Canon ION still video, CDTV links, and
- is ARexx addressable.
-
- * ScalaMM comes with the main program (the editor), a runtime player
- which still requires the dongle, Animlab for building and
- converting animations, and ScalaPrint which prints out the pages of
- your presentation.
-
- * ScalaMM210 has complete AGA support including 24-bit palette
- "sliding", Scala's term for its cool fading technique. ScalaMM200
- tries to support AGA, but it is very buggy at doing so.
-
- * Completely multitasking and OS friendly. Reads DEVS:Monitors to
- work in all video modes of the system it is running on. (See
- BUGS for some video hiccups.)
-
- Building presentations could not be easier. The editor is very well
- designed and simply lists all the pages you have made. To create a new page,
- just click on "New." The program then asks for a background. If you don't
- want one just click on OK, and the program will ask for screen format (size,
- colors etc.). Then, it opens that page and you get a flashing cursor waiting
- for you to enter whatever text you want. (You can also load brushes or
- symbols and they are treated just like text.) Even making interactive
- presentations is all done in the editor graphically with no programming
- knowledge required. At any time during your creating process, you can click
- on "SHOW" to see the current page or the complete presentation so far. The
- main program also has what Scala calls the "Shuffler" which replaces the
- line-by-line text listing of your pages with little thumbnail pictures of
- each screen. This is great for storyboarding or for getting a quick
- overview of your presentation.
-
-
- DOCUMENTATION
-
- The documentation is EXCELLENT! It even tells you on the first few
- pages where to start reading based on your computer knowledge and previous
- Scala experience. Of course, it has a "quick-start" at the beginning for all
- us impatient people who read manuals only when we can't figure out something.
- The promotional version that ships with the 3000P comes with a cheap,
- paperback-style bound manual, while the retail version's manual has a nice 3
- ring binder. The only problem with the manual comes (I assume) from the
- translation to English because there are a lot of misspelled words. But even
- so, it is very easy to understand and very complete.
-
-
- LIKES AND DISLIKES
-
- LIKES:
-
- The capabilities of ScalaMM210 and the range of applications
- for this program are enormous! If it has anything to do with getting
- video on the screen and music out of the speakers, ScalaMM can do it.
- I have seen some of the multimedia presentation programs for the PC
- world and this puts them to shame easily. (For a lot less money than
- some PC programs as well). The speed at which Scala can do things
- (even on stock machines) is phenomenal. With the 32-bit anim format,
- even 150K delta 256-color anims play at a good speed. (Around 15
- FPS.)
-
- DISLIKES:
-
- I still have some trouble building 256-color anims with the
- ANIMLAB program. Sometimes it will result in a crash, but usually
- it errors out. They do play fine, but only ANIMLAB can build/convert
- to Scala's 32bit format. (It is not anim8.) Anim-5 works OK, but of
- course it's not as fast. My main complaint is that there is NO freely
- distributable player for the animations. So making presentations
- for clients means they have to fork out the full price for the
- program just to run my scripts. If CBM can fix AmigaVision for this,
- then anyone can. I hope Scala changes this soon.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- I have never used AmigaVision, which is probably the closest thing to
- Scala. I know it lacks some of Scala's features, but AV is cheaper. So if
- you can, I would suggest checking out both at a local dealer to see if Scala
- is worth the extra money to you.
-
-
- BUGS
-
- For some reason, the 210 version will not display non-interlaced
- overscan pictures full screen. I'm not sure, but this may be OE (operator
- error 8^)). I don't think Tech Support knew what I meant when I was trying
- to explain it to them. (They were helpful, albeit a little curt with me, I
- thought.) If an overscan non-lace screen comes up, Scala will display it
- quarter-screen size, centered in the middle of the monitor. Scala uses the
- monitors in the DEVS: drawer, so that must have something to do with it.
- Also, as mentioned elsewhere, I managed to crash the program every now and
- then trying to build AGA anims from stills, and sometimes if fails to convert
- anim-5 format anims to Scala's 32-bit format.
-
-
- VENDOR SUPPORT
-
- Scala Inc. sent me the 210 upgrade 2nd Day Air, and the whole process
- took only 5 days. (I had to mail in my registration and upgrade money.) I
- was impressed. I called about the non-lace overscan problem, and they kind
- of blew me off since I was going to genlock the output anyway; they said I
- would have to use an interlaced screen. (My Super-Gen does this internally
- automatically, so it was NOT the answer I wanted to hear.) For now, I am
- using the MM200 version Player which works fine.
-
-
- CONCLUSIONS
-
- I am very happy with ScalaMM210. It makes syncing my anims to MOD
- music a snap, and the titling software is the best I have seen. It is a bit
- pricey, but I got it from a 3000P buyer. If you can see it at your local
- dealer, the demo scripts that come with Scala will knock your socks off.
-
-
-
- ****************************************************************************
-
- IMPORTANT NOTICE!
- =================
-
- Amiga Report International Online Magazine is available every week in the
- Amiga Forum on DELPHI. Amiga Report readers are invited to join DELPHI and
- become a part of the friendly community of computer enthusiasts there.
-
-
- SIGNING UP WITH DELPHI
- ======================
- Using a personal computer and modem, members worldwide access
- DELPHI services via a local phone call
-
- JOIN -- DELPHI
- --------------
-
- Via modem, dial up DELPHI at 1-800-695-4002
- then...
- When connected, press RETURN once or twice
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- At Password: type STREPORT and press RETURN.
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- DELPHI's Basic Plan offers access for only $6.00 per hour, for any
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-
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-
- For a limited time, you can become a trial member of DELPHI, and
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- $10 monthly charge, with additional hours available at $3.96. But hurry,
- this special trial offer will expire soon! To take advantage of this
- limited offer, use your modem to dial 1-800-365-4636. Press <RET> once
- or twice. When you get the Password: prompt, type IP26 and press <RET>
- again. Then, just answer the questions and within a day or two, you'll
- officially be a member of DELPHI!
-
- DELPHI- It's getting better all the time!
-
-
- ****************************************************************************
-
-
-
- > Usenet Review: PPI's A500/040 Accelerator
- ==========================================
- By Kerry Emerson
- (Batman@amigans.gen.nz)
-
-
-
- PRODUCT NAME
-
- Progressive Peripherals A500/040 accelerator
-
-
- BRIEF DESCRIPTION
-
- The PPI A500/040 is an accelerator especially designed for the
- Amiga 500. It comes standard with WB2.04 ROM, 68040 from Motorola, and
- either 4MB or 8MB of 32-bit Fast RAM.
-
-
- COMPANY INFORMATION
-
- Name: Progressive Peripherals Incorporated
- Address: 464 Kalamath St
- Denver, CO 80204
- USA
-
- Telephone: (303) 825-4144
- Fax: (303) 893-6938
-
-
- LIST PRICE
-
- I paid $1079 (US) in mid-October 1992. This was the cheapest price
- I had seen for it anywhere. (Mail me if you want to know the company name)
- Since this time, the price has apparently dropped by about $200.
-
- I also paid $108 for "overnight" shipping. Unfortunately, due to
- the fire at PPI, the board didn't actually arrive until December! I was
- very annoyed. Now that PPI is back on its feet, I expect they'll be able
- to send them overnight now for real.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- An Amiga 500. Depending on the model of your 500, the
- Technician (yourself) that installs the board will need to
- remove the RF shield, since the 040 is too big to fit under
- it. This is the only modification to the computer you need
- to make. Its a simple operation of removing approximately 4
- screws, and it does nothing to harm the computer in any way.
-
- SOFTWARE
-
- Version 2 of Kickstart and Workbench. A Kickstart ROM is
- supplied with the board, but the Workbench distribution is
- NOT! You will need to purchase a 2.04 or 2.1 Workbench
- distribution separately.
-
-
- MACHINE USED FOR TESTING
-
- Before installation of the A500/040:
-
- Amiga 500, Kickstart/Workbench 1.3
- 1 MB Chip RAM.
- GVP A500-HD+ SeriesII 105MB hard drive with 2MB 16-bit Fast RAM.
- DCTV
- 2 extra floppy drives.
-
- After the installation, the machine is running version 2.0 of
- the operating system and has 4 MB of 32-bit Fast RAM.
-
-
- DOCUMENTATION
-
- Due to the unfortunately fire which left PPI up the creek for
- several months, the manual which I received with the 040 was a photocopied
- one. This had with it a note saying that due to their current position
- [blah blah blah], they could not send me the proper manual, but that if I
- wanted one, I could get one when I sent in my Warranty form. Thats fair
- enough I suppose. The photocopied manual was bound and did its job very
- well, so I have no complaints there.
-
- The documentation/manual I received goes into a lot of detail to
- explain what the 040 is all about and how to install both the hardware and
- the software. It also refers to programs which are 100% compatible with
- the 040 and how to use the operating system version 2.0x. It has technical
- support notes and various other Trouble shooting notes. It's very easy to
- read with "nice" pictorials and was well laid out, highlighting important
- points, etc.
-
- One problem with the documentation I found is that it doesn't help
- the user move from a 1.3 system to a 2.0 system. When I first tried using
- the accelerator, I had the 2.0 Kickstart ROM installed but no 2.0
- Workbench. As a result, my startup-sequence for my 1.3 system had nothing
- like IPrefs or ConClip or ANY of the 2.0x commands. This posed a problem
- as my computer kept crashing EVERY time I put the computer into WB2.0 and
- booted up. Not having used 2.0 before, I had NO idea what was happening,
- and the manual said NOTHING! (I live in this little place called New
- Zealand, so calling the Technical Support line would have cost me the
- earth!) But once I got and installed the WB2.0 software, everything
- worked fine.
-
- Note: If you have already got WB2.0, then there will be no problem;
- but for those who are upgrading from WB1.2 or WB1.3, be warned: WB2.0 is
- very different!!
-
-
-
- THE HARDWARE
-
- The 040/500 is a pretty small and sophisticated piece of hardware.
- It consists of a small PCB [printed circuit board] which has simply
- attaches directly onto where the old 68000 was. On its surface is has the
- main 68040 (the "Beast Master" :-)) which has no heat sink, but has a FAN
- on top of it to keep it cool (gives your Amiga 500 some air-conditioning).
- This fan is quiet, almost silent. There are 2 banks of 4MB ZIPs which are
- both full if you buy the 8MB version, or only one is full if you have the
- 4MB version. The WB2.0 Kickstart ROM is also on here, along with CMOS
- technology supply regulators and detached CPU custom chips (FPU etc) for
- minimum power consumption and greater performance. All chips are surface-
- mount technology except the 68000 socket, in which the old 68000 chip sits
- (on the board) for fallback mode.
-
- The Motorola 68040 usually has a limit of 25 MHz data speed; but
- due to the 040/500's custom implemented unique FAN-COOLED CPU, the 040 can
- be safely driven at a roaring 28 MHz WITHOUT data corruption!
-
- [MODERATOR'S NOTE: This is a controversial topic. Some
- people believe that "overclocking" a 68040 CPU -- running it
- faster than its intended speed -- is risky, whereas other
- people believe it can be done safely. So the above claim
- should be treated as opinion. - Dan]
-
- The entire accelerator is approximately 20cm x 10cm in size and
- fits *VERY* snugly inside the A500. It is not permanently stuck there
- though, so you can easily remove the card when you want to show it off at
- a User Group, and simply plug it into someone else's A500. (READ THE
- WARRANTY WARNING, BELOW.)
-
-
- THE SOFTWARE
-
- The software which you get with the 040/500 is good and very useful.
- You receive a program to switch the CPU between 68040 and 68000 mode, and
- between Native ROM and On Board ROM. These mean you can have any com-
- bination of CPU and operating system, except 68040 booting from WB1.3!
- This is due to speed and caching modes which don't exist on (aren't
- supported by) WB1.3. These changes take effect after rebooting, and you
- are prompted to reboot the machine after you've selected a different
- configuration. I assume that this configuration gets written to the hard
- drive or somewhere, because even after a week, it still remembers which
- mode you last booted in.
-
- There are various other CPU and memory speed testing programs that
- tell you how fast your system now is.
-
- There is one other program which is used to initialize the 68040.
- This means when the board is in 68040 mode, it is in fact running a 14 MHz
- 68000 until you initialize it which switches it into 68040 at 28 MHz. This
- seems weird, but all you do is run the program "Init040" in your
- startup-sequence, near the beginning. No hassles.
-
- The Data Cache, Instruction Cache and CopyBack Data Cache can be turned
- on/off independently also.
-
- The software seems to be stable, and hasn't crashed on me yet.
-
-
-
- LIKES AND DISLIKES
-
- This accelerator is FAST! I have used SysInfo(TM) by Nic Wilson
- (great plug there :) ) and it said...
-
- SysInfo V3.11 by Nic Wilson
- ---------------------------
- CopyBack Mode.................................. ON
- Instruction Cache.............................. ON
- Instruction Burst.............................. ON
- Data Cache..................................... ON
- Data Burst..................................... ON
- Central Processing Unit Type................... 68040
- CPU speed in MHZ............................... 25 MHz
- Memory Management Unit Type.................... 68040 (Disabled)
- Floating Point Unit Type....................... 68040+68882
- Vector Base Register (VBR) Address............. $08000020
- Ramsey Chip Revision (A3000)................... N/A
- Gary Chip Revision (A3000)..................... N/A
- DMA/Gfx Chip................................... ECS AGNUS - 1Meg
- Display Mode................................... PAL:High Res
- Display Chip................................... STD DENISE
- VBlank Frequency in Hz......................... 50
- Power Supply Frequency in Hz................... 50
- Horizontal Frequency in KHz.................... 15.60
- Card Slot Installed............................ NO
- Hardware Clock installed....................... CLOCK FOUND
- EClockFrequency in Hz.......................... 709379
-
- SPEED COMPARISONS AGAINST KNOWN MODELS & PERIPHERALS
- A500 512k or A600 with 1MB CHIP ONLY........... 33.75
- B2000, A2000, A1000 or A500 with fast ram...... 28.31
- A1200 68EC020 ................................ 15.28
- A2500 A2620 68020 14MHZ card.................. 9.62
- A3000/25 SCRAM ICACHE IBURST DCACHE NODBURST... 4.27
- A4000 68040 ICACHE DCACHE COPYBACK............ 1.08
- CPU Million Instructions per Second............ 20.65
- FPU Million Floating Operations per Second..... 5.23
- Speed of Chip Memory vs A3000 Chip Memory...... 2.50
- Dhrystones per second...........................20177
- Nics Comment................................... MOTOROLLIN'
-
- I like its speed! The fallback mode is handy (both 68040 to 68000
- fallback and WB2.0x to WB1.3 fallback). It is compatible with virtually
- EVERY program I have used (PD, Shareware and Commercial), especially since
- you can switch the 68040 on/off and similarly with the WB2.0!
-
- I have (with the help of a local software distributor) compiled a
- list of programs which work with the 68040 and WB2.0x switched on. This
- is by NO MEANS the full list of programs!!!
-
- Shareware/PD:
- ASwarm
- AniMan
- Arq
- Bell
- Bell
- Cfx
- CfxWin
- DMS
- DarkPlay
- DiskMaster v3.0
- DreamTerm
- FKey
- FractalBlankerFFP.lha
- KCommodity
- LHA
- LHArcA
- MED v3.11
- Mach2
- MagicFileReq
- MultiRipper v2
- MultiRipper v3
- NComm v2.00
- NickPrefs
- NoisePlayer
- oSnap
- PCopy
- PM
- PMore
- PSX
- PowerPlayer
- PowerSnap
- ProTracker v3.01
- ReOrg
- ReqTools2_1
- ScreenX
- Silicon Menus
- SmartPlay
- SnoopDos
- Spliner
- Sploin
- SysInfo v3.11
- TinyClock
- ToolmanagerV2
- Turbo Imploder v4.0 (although the music doesn't play, DAMN!)
- TurboLayers
- UPD
- V8
- VCLI
- Virus_Checker (all versions)
- WBGauge
- WizardClock
-
- Commercial:
- AmigaVision
- Art Department Professional
- ArtExpression
- AudiomasterIV
- Audition4
- BCD Frame Controller
- BME
- Cinemorph v1.00
- Cygnus Ed v3.00
- DCTV
- DCTVPaint
- DCTVProc
- DPaint III
- DPaint IV
- DPaint v4.1
- DigiView
- Digital Sound Studio
- DirectoryOpus v4.00 (nice work John)
- DiskMaster v1.3
- FinalCopyII
- FrEd
- HAM-E
- HotLinks
- IMP
- ImageFX
- Imagine 2.00
- MorphPlus
- PC-Task v1.1
- PageLiner
- PageStream v2.2
- Pixel3D
- PowerPacker V4.0
- Professional Page
- Quarterback Tools v5
- Scene Generator
- Scenery Animator v3.04
- Super Gen
- Video Toaster 2.0
- VistaPro
- VistaPro2
- Word Perfect
- XCopyPro v6.xxx(?)
-
- And there's more!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
-
- DISLIKES:
-
- I have no reason to buy a HARDWARE 286 emulator now! :) PC-Task v1.1
- on my 040/500 runs as quick as a 25 MHz 286. I have not been able to get
- Windows V3.1 going yet, but DOS programs like Debug and A86 Assembler work
- perfectly. PLUS, it's multitasking :) :) :)!
-
- The only request I have for a newer version of the PPI 040/500 is
- for a FASTER one, I want to go faster, Faster, FASTER, *F*A*S*T*E*R*,
- (slap), oh, sorry about that. I got a bit carried away. Give a man
- 25 MHz and he'll want 50 MHz! :)
-
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- I take it you ALL know what an A3000 is. Well, mine's faster. :) I
- have performed side-by-side speed tests with a friends A3000 and my 040 is
- about *4* times quicker. I have not tested any other similar products
- except an A600, no comment. :P
-
-
- BUGS
-
- None, other than the fact that IDIOTS program lovely/incredible
- track-loading demos with ILLEGAL CODE and they don't work when my 040's at
- full speed :(. But that's no fault of Progressive Peripherals.
-
-
- WARRANTY
-
- Their warranty is laid out on the first page of the manual, and
- it's written in plain English/American so there's no confusion. As the
- manual is Copyrighted and "cannot be reproduced in any way/shape/form
- (including electronic store or retrieval or translation into foreign
- language) without prior agreement and express consent from PPI
- Incorporated" (whoops) here's the Warranty in brief form...
-
- - Limited ONE year warranty.
-
- - The warranty is for the PURCHASER !!ONLY!!
-
- - If you discover a fault with your 040/500 within the warranty time,
- PPI will replace the unit or faulty component ASAP at THEIR EXPENSE!
- In Other Words: they pay for the replacement of the unit, etc.
-
- - Their liability is SOLELY for the 040/500 unit ONLY!
- i.e., if you blow you Paula or something during installation or
- there's a power surge, etc, that's NOT COVERED!
-
- - If a fault is discovered, you simply send/deliver the unit to PPI
- (Progressive Peripherals Incorporated) WITH the original sales
- receipt. You pay for delivery/postage there, they pay for
- delivery/postage back to you (method of delivery/postage is at PPI's
- discretion. Any EXTRA shipping costs are YOUR responsibility!
-
- - Before sending the fault unit back, you MUST first ring PPI and get an
- RMA number (Return Merchandise Authorization number). They will NOT
- accept units returned to them without the RMA number attached.
-
- - NO unit/component(s) will be replaced if the 040/500's serial number
- is damaged, altered, or missing!
-
- - The software which comes with the 040 are NOT under any kind of
- warranty, so if certain software does fail, then the returning and
- replacement of said programs is ENTIRELY at the owner's expense.
-
- - In NO WAY can PPI be liable for any amount more than the recommended
- retail price of the 040/500 unit at the current moment!
-
- - The Disclaimer is a mother of a paragraph to read, but I think they're
- trying to say that they will only accept Warranty forms within 90 days
- of the initial purchase of the item. I think, but don't quote me on
- that; if the Manual wasn't copyrighted, I could have let YOU try and
- understand it, but it is, so I can't.
-
- WARNING!!
- - Damage whilst being installed by an unauthorized person is NOT covered
- by the warranty. My suggestion is pay the extra $20US and get an
- AUTHORIZED technician to install the unit, then if it stuffs up, you
- DON'T pay for it!
-
-
- CONCLUSIONS
-
- To conclude, this product is one of the fastest and most powerful
- accelerators for the A500. I thought the leap from a floppy-based system
- to a hard-drive-based system was big, but it's NOTHING compared to the
- quantum leap you'll discover when going from a 7.14 MHz 68000 to a 25 MHz
- 68040! It could almost be called a Revolution, a Paradine Shift!
-
-
- On scales from 1 to 10, I would have to give this accelerator...
-
- Speed: 10 Goes like a "Bat outta hell!"
-
- Compatibility: 9 Both WB1.3 and WB2.0 have their incompatibility
- problems, but overall compatibility is around
- 90% - 95%.
-
- Hardware Compatibility: 9 MegaCHIP, GVP HDs, tape drives, CD-ROMS work
- fine, although it would pay to check with PPI
- first!
-
- Performance: 10 While I'm writing this review, I have
- SmartPlay, TinyClock, Performance Monitor,
- NComm, Edit, DiskMaster, AlarmingClock, Bell,
- KCommodity, ToolManager2, Virus_Checker,
- PowerPacker v4.0 and WBGauge going (wow!) and
- the CPU is running at 7%! THAT'S performance!
-
- Easy of installation: 9 The Technician said it was easy, took 20 mins.
-
- Easy of use: 10 Easy-peazy lemon-squeezy!
-
- Expandability: 7 Upto 33 MHz and 8MB of 32bit FAST.
-
- Value for money: 9 For $1000US, you just can't beat it!
-
- Overall: 9 Well done PPI for showing us A500 users the
- way to make the PC lovers of the world GREEN
- with envy! Seriously, this unit is possibly
- the single BEST peripheral I have bought for
- my Amiga!
-
-
- LEGAL MUMBO-JUMBO
-
- This review may be freely distributed in any shape or form including
- via telephone, electronic mail, snail-mail, telegraph, Morse code, archiving
- onto an FTP site, saving in a cold dark place on your hard disk to read on a
- rainy day, backed up onto 880K floppies, translated to any other language
- (French, German, Australian, Fijian, South Africa, American, Spanish,
- Italian, Indian, Russian, Mexican, Moari, PolyGlot, Swedish, Danish, Finish
- (not just yet :) ), Japanese, Malay, Arabic, Chinese, etc.), ported to the
- PC/Mac, printed out using a Dot Matrix, DeskJet, Laser, Daisy Wheel, WaxJet,
- PaintJet, Thermo printer, played through SPEAK: and recorded onto C60 or C90
- audio cassettes, written out by hand, or dictated outloud whilst bungy
- jumping. It MAY NOT be used as a promotion for Coca-Cola or Trojan Ribbed!
-
- Freeware 1993 Kerry Emerson. No rights reserved.
- Just remember to credit me if you quote from this review.
-
- p.s. Write to me if you have (or are thinking about getting) a PPI 040!
-
- Kerry Emerson. User: `Darknight Si' UUCP: Batman@amigans.gen.nz
- Co-SysOp of Silent Imperium: +64 06 3471763 2400bps (3pm-8am).
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > Warez Out There
- ===============
- By Tom Mulcahy
-
- File: tstat.lzh
- Author: (C) Copyright 1990-93 Commodore-Amiga, Inc. ARR.
- Status: Public Domain
- Where to find: BIX: Amiga.Exchange
-
-
- Tstat v37.10
- (C) Copyright 1990-1993 Commodore-Amiga, Inc. All Rights Reserved
-
- TSTAT is a tool that allows you to snoop on the activity of other tasks.
-
- Tstat prints out information from the specified named task or CLI number's
- Task control block, including processor stack frame information containing
- the PC and registers the task had when it was last switched out.
- Optionally, TSTAT can show the contents of the top of the stack (SHOWSTACK)
- the instructions (in hex) at the PC (SHOWPC), and if SegTracker is
- running, the seglist/hunk/offset of the PC or an address on the stack
- found in a seglist (SHOWHUNK), and a hex dump of 16 longwords starting
- with the longword prior to that hunk and offset.
-
- - This cli driven util from C= is similar to Snoop Dos. Gives usable if
- not difficult to read output of what programs are poking around within the
- OS. Performs on OSs' up to and including 3.0.
-
-
- -------------------
-
-
-
- File: Forcemon.lha (9359k)
- Author: Michael Illgner
- Status: Freeware
- Where to find: Bix: Amiga.Exchange
-
-
- *************************************************************************
- *This program is dedicated to the poor souls which own a brandnew A4000,*
- *but cannot afford a real MultiScan monitor. It can change some Monitor-*
- *IDs to a given ID, which allows to use most non-games Amiga-Software on*
- *cheap, standard VGA-monitors. KickStart 3.0 or better is required. *
- * *
- * Michael Illgner *
- * Theodorstr. 27 *
- * W-4790 Paderborn *
- * Germany *
- * Tel.: 05251/26488 or 05251/60-2331 *
- * *
- * email: fillg1@uni-paderborn.de *
- * *
- *************************************************************************
- * *
- * F o r c e M o n i t o r V1.0 *
- * *
- *************************************************************************
-
- ForceMonitor is written as a commodity, so it should belong to your
- WBStartUp-drawer and will be started and used as any other commodity.
- ForceMonitor patches OpenScreen and OpenScreenTagList, to open most
- screens in a given displaymode. Using Exchange you can disable
- ForceMonitor, which will restore the old routines.
-
- History :
-
-
- V1.0 ForceVGA is based on ForceNTSC
- V2.0 Initial Release on Oct 23 1992
-
- V3.0 Changed to ForceMonitor, complete rewritten, can now switch to
- any MonitorID
-
- V3.1 fixed small bug in LoadConfig()
-
- V3.2 fixed small bug in determining the fontsize
-
- V3.3 recompiled using SAS/C 6.2 (no new SAS/C bugs found, yet ;-)
-
- V3.4 change the highlighting method in renderhook
-
- V3.5 fixed some small bugs.
- The NewLook flag was always set.
- ForceMonitor now checks ToolTypes from the icon it was started from,
- not from the program icon itself.
- Thanks to Markus Stipp (corwin@uni-paderborn.de) for discovering
- these.
-
- V3.6 The ConfigWindow now gets to the front if opened.
-
- V3.7 Implemented the Reject-Screens-and-Tasks ListView, now you can
- specify some Screens and Tasks, where ForceMonitor will not work.
- Changed the SaveConfig() routine, now >all< unknown ToolTypes are
- saved, not only "DONOTWAIT" !!
- The version string is updated on every compilation now !!
- ForceMonitor now uses 68020 code instead of 68040, so Amiga 1200
- owners are happy :-)
-
- V3.8 Implemented some menus.
- Corrected the Reject-Screen-and-Task Gadget enabling and
- activation. Removed bug in MyOpenScreenTagList() which caused
- enforcerhits on screens without title. Removed ugly bug in
- GetMonitorList() ForceMonitor will now popup the ConfigWindow,
- if no correct configuration could be read from the icon.
-
-
- - There's the self explanatory docs. Just one of a handful of similar
- programs that help A4000 and as of THIS version A1200 owners who
- are unable to afford a Multiscan monitor. Take note though you still
- won't be able to play those games of course!
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > Usenet Review: Blazemonger
- ===========================
- By Dan Barrett
-
-
- PRODUCT NAME
-
- BLAZEMONGER
-
-
- BRIEF DESCRIPTION
-
- BLAZEMONGER is an extremely fast, highly violent action/arcade
- game. Features include multiple virtual joysticks, 18-dimensional
- hyperparallax scrolling, 160-decibel digitized sound effects, and live
- dynamite. WARNING: some graphic scenes may be too upsetting for casual
- users, or even for experienced axe murderers.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: BLAZEMONGER INCORPORATED
- Address: 666 Satan Speedway
- Chickenmilk, WI
- USA
-
- Telephone: (900) EAT-DEATH [$195.00 per minute]
- FAX: Get REAL! Fax machines are for WIMPS.
-
- E-mail: BLAZEMONGER@blazemonger.blazemonger.blazemonger.bm
-
-
- LIST PRICE
-
- $9.95 (US dollars). To quote the outside packaging, "REAL software
- doesn't have to be EXPENSIVE; and with BLAZEMONGER, you PAY FOR IT LATER!!
- (Heh heh.)" Most stores sell it for full list price because it's so cheap.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- Despite the (widely advertised) fact that BLAZEMONGER breaks every
- known rule of "correct" Amiga programming, the game runs properly on all
- Amiga models under all versions of the operating system. The literature
- claims that BLAZEMONGER can run on other brands of computers, and even on
- other household appliances, but we didn't test this out.
-
-
- COPY PROTECTION
-
- This game has the heaviest multi-level copy protection scheme that
- I've ever seen, even in my dreams! It was obviously devised by a sick mind,
- and is a little difficult to describe, since I'm still not completely sure
- what it is. But I'll try.
-
- The master disk has a non-standard format which cannot be read by
- DiskCopy nor any of the existing hardware or software copiers. Believe me,
- we tried! My dealer and I used every copying mechanism he had in the store,
- and all that we accomplished was to melt several disk drives and an Amiga
- 4000. (He was NOT pleased.)
-
- The next level is a "look up the word in the manual" scheme which,
- considering the effectiveness of the disk-based protection, seems
- unnecessary. But the manual lookup is pretty well integrated into the game,
- and you quickly get used to typing the 255-letter keywords as needed. (The
- manual, BTW, is the largest I've ever seen for *any* computer application,
- let alone a game! It's HUGE! Have you ever seen the complete set of DEC
- VMS manuals? This is bigger!!!)
-
- The next level is where things start getting weird. After the game
- boots from the master floppy (this takes about 0.00001 nanoseconds), you
- must remove the disk from the drive and -- I'm serious here -- plug it into
- the parallel port! Yes, you plug the DISK into the PORT. In this way, the
- disk acts as a "dongle" to insure that you can't use the disk in a second
- Amiga while you are playing on the first.
-
- The remaining 9 or 10 levels of protection get progressively tougher
- and stranger. Frankly, I don't really know how to describe them. One of
- them looks like a big, black, sticky, rubber blob that covers the entire
- monitor, and yet somehow allows the graphics to show through without any
- interference. Another is a small box of yellow dust (spores, perhaps?) that
- must be sprinkled around your room before you boot the game for the first
- time. (This only needs to be done once, unless you move your computer to
- another room. The company will send you more dust free of charge.) A third
- mechanism consists of two large iron "walls" or "monoliths" with hundreds of
- steel spikes sticking out. While you are playing, these monoliths must be
- standing on both sides of you. Now, they don't appear to DO anything... and
- they aren't CONNECTED to anything... but still I get the creepy feeling that
- they are built to SLAM together, with me in the middle, if I try something
- illegal. Needless to say, I have *not* tried copying the game with these
- babies installed. (However, the game won't boot without them.)
-
- I know this all sounds pretty strange, but it's not really that
- inconvenient when you consider how much fun the game is! After a while, you
- don't even notice the protection any more. Some of my less patient friends
- have purchased a second Amiga just for running BLAZEMONGER so they don't
- have to do the "protection ritual" all the time.
-
- Just for fun, I gave the program to some of my super-hacker friends
- to see if they could break the copy protection. Their confident smiles soon
- turned to frowns of frustration, and then screams of agony, as they
- attempted to get past the various deadly mechanisms. Nobody was successful,
- and one of them had to spend a few weeks in a mental hospital! Personally,
- I think that BLAZEMONGER INCORPORATED could invent a whole new computer game
- whose object is to crack this bizarre and twisted puzzle! :-)
-
-
- REVIEW
-
- After reading about BLAZEMONGER for years in comp.sys.amiga.advocacy,
- I finally decided to check it out! I was surprised at how inexpensive it is!
- I managed to get the last copy on my dealer's shelf. After doing the whole
- copy protection ritual, I popped the disk into my A500 and booted up!
-
- Folks, the opening animation is AWESOME. I don't think I've ever
- seen a more terrifying use of a pair of tweezers anywhere. Even if you
- never play the game, you MUST check out this intro.
-
- Once the game begins, BLAZEMONGER quickly takes off. The arcade
- action is fast and furious as thousands of deadly enemy menaces divebomb
- you. The game takes place on a series of dungeons and worlds, each one with
- an unknown number of levels (rumored to be up in the hundreds of
- thousands). It's unbelievable how much stuff they packed onto a single disk!
-
- You can make your "hero" character male, female, or one of several
- thousand different alien races and sexes. The character generator is very
- sophisticated, and can "roll up" your character entirely automatically (the
- fastest method), or you can do it manually, or a combination. All the usual
- features are there: height, weight, strength, intelligence, armor class,
- hit points, etc. But there are also some unusual ones: blood type,
- preferred musical instrument, hat size, number of fish, etc., and some of
- these come in VERY handy in the later levels of play, so choose carefully!!
- I had to quit my most successful game and start over because I didn't equip
- my hero with enough bowling balls.
-
- Joystick control is phenomenal. Kudos to the programmers at B. INC.
- for the incredibly smooth and realistic handling. In fact, I had the eerie
- feeling several times that the *hero* was controlling the *joystick*, and
- not the other way around. Weird.
-
- So, how is the gameplay? In a word: HARD! This is *not* a game
- for beginners, or even for intermediate players. This game will give even
- the most advanced game gods plenty of trouble. Despite several weeks of
- non-stop playing, I have been unable to raise my score above "3". This is
- partly because of BLAZEMONGER's difficult scoring system which deducts
- points from your score whenever you mess up, or sometimes even at random (I
- think -- but it's hard to be sure, because there is so much going on). But
- even if the scoring were different, the playing itself is nearly
- impossible. I don't want to pat myself on the back, but I finished
- "Turrican" in 20 minutes, "Shadow of the Beast" in 18 minutes, and "Battle
- Squadron" in a record-breaking 655 seconds. But BLAZEMONGER is in a league
- by itself -- I just can't beat it! I can barely get to the second level!!
-
- Even so, the difficult gameplay has not prevented me from enjoying
- the game. The scenery, when there is any time to look, is beautifully drawn.
- It looks like every screen was raytraced in 36-bit color and then
- hand-edited for detail... and at 5000 frames per second, that is a
- *tremendous* number of screens!!! (How the @%*&$! did they get it ALL ON ONE
- DISK?!?!?)
-
-
- DOCUMENTATION
-
- As I said above, BLAZEMONGER comes with a gigantic manual. In it,
- you'll find every piece of information you'll ever want to know about the
- game (except cheats, of course!). It also includes a history of the game
- and the company, lists of recommended music to play during the game, maps of
- many other Amiga games (!!), tables of logarithms in several bases, several
- hundred recipes, the complete Unabridged Oxford English Dictionary (part of
- the copy protection mechanism), printouts of all source code and
- documentation from the first 800 Fish Disks, several thousand pages of legal
- disclaimers, and much, much more. I can't believe that you get so much
- information when the game itself costs only $9.95!! The paper itself is
- worth more than that; I don't understand how BLAZEMONGER INCORPORATED makes
- any money.
-
- BTW, I think it's a little ridiculous that BLAZEMONGER INCORPORATED
- recommends that you read the entire manual before playing the game.
- Realistically speaking, I'd be decomposing in my grave long before I'd even
- finished the first volume. Hell, I don't even know what is *in* most of the
- manual because the freakin' Table Of Contents is slighly longer than an
- average encyclopedia!
-
- Personally, I'd like to see BLAZEMONGER's documentation come on
- CD-ROM, since it's so huge. Building an extra wing onto my house to store
- the manual was feasible, but only because I work in construction. Some
- users might not have the patience for this. A ten-meter-high stack of CD-ROM
- discs would be much more convenient.
-
-
- LIKES AND DISLIKES
-
- BLAZEMONGER's graphics are the most obviously stunning part of the
- game. Like the TV ads say: no other Amiga game even comes close. I tried
- playing "Shadow of the Beast III" after a game of BLAZEMONGER, and SOBIII
- looked so pathetic that I tossed it into the trash.
-
- The copy protection is annoying at first, but it's not so bad once
- you get used to it. (Those monoliths still give me the creeps, though!!)
-
- My only real complaint is the packaging does not adequately describe
- the EXTREME level of violence and gore in the game. Although the box is
- shaped like a plastic explosive wrapped around a lit stick of dynamite, I
- don't think that's enough of a deterrent for innocent little kids. Also, the
- screen shots on the box are relatively "tame" compared to most of the game.
- There is a brief warning on the box, but it says only that the game is "not
- for the squeamish." I think they should change it to: "not for the
- squeamish who don't enjoy seeing human heads forcefully pressed through a
- meat grinder and served to carnivorous, belching slime-beings that looks like
- piles of flaming tyrannosaurus excrement."
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- There is NO comparison.
-
-
- BUGS
-
- [Minor spoiler]
-
- I thought I had found a bug on level 3. Every time I pressed the
- elevator button and the giant spyrochetes jumped out, the game appeared to
- "freeze", and nothing I did had any effect. A quick call to BLAZEMONGER
- "Customer Service" cleared up the problem -- my hero had been breathed on by
- an invisible ice monster, which froze him (and all of the surrounding
- countryside!) solidly in place. In later games, I learned how to avoid the
- ice monster, so the problem went away.
-
-
- VENDOR SUPPORT
-
- My experiences with BLAZEMONGER's "Customer Service" department
- have been mixed. Although they answered my question (above) with
- great efficiency, they also claimed that I owed them several hundred dollars
- in "protection money" for continued support. When I protested, they sent
- a representative to my home to "discuss" the matter, and this helped me
- to understand why regular, monthly payments to the "Customer Service"
- department were a good idea.
-
- Out of curiosity, I asked the "Customer Service" department why
- their name is always written inside of double quotes. They said it was
- for "legal reasons" but would not elaborate. And charged me another ten
- dollars.
-
-
- WARRANTY
-
- The disk media and all accessories are warranted for the first two
- thousand games of BLAZEMONGER. This might sound like a lot, but it really
- isn't, since it's normal to lose several hundred games of BLAZEMONGER before
- you can even plug in the joystick. But everything has worked reliably for
- me so far.
-
-
- CONCLUSIONS
-
- There is no other game like BLAZEMONGER, and there is no other
- experience like playing it!! I've seen various games that call themselves
- "Blazemonger-killers" [sic], but none of them compare to the awesome
- spectacle of the real thing. It's a game that inspires intense loyalty in
- its fans, too. Even as I lie here in my hospital bed, waiting for the burns
- and lesions to heal, I am eagerly awaiting my next session with the Ultimate
- Game. And NEXT time, I'll remember to jump BEFORE the napalm hits the beef
- stew!
-
-
-
- ****************************************************************************
-
-
- > NVN WANTS YOU! STR InfoFile Another Network Supports Amiga!
- """""""""""""""""""""""""""
-
-
-
- National Videotext Network (NVN)
- ================================
-
-
-
- National Videotext Network (NVN) has recently added an Amiga Forum to it's
- growing lists of available services. The Amiga Forum is ready and waiting
- for you!
-
- Order an extended NVN Membership of 6 or 12 months, pay for it in advance
- and receive a bonus in connect time at no additional charge. Choose from
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- 1-800-336-9096.
-
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-
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-
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- - Amateur Radio comes to NVN! Old-timers and newcomers, visit the Ham
- Shack.
- - The secret of *fast* sales prospecting...
- - Attachment Capabilities are now in Email!!!
- - Subaccounts are now blocked from Premium Plus services...
- - Go Treasure Hunting with the folks in the Numismatic Collectors Forum.
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- - The NVN On-line Billing Service is Back - with Enhancements!
- - Shake the Last of the Winter Blues the EAASY Way!
- - What are eight *advantages* of searching online for information?...
- - NVN's Movie Forum presents....You Pick The Oscars contest...
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- - Introducing the Mental Health Forum with a registered Psychiatrist on
- board!
-
- -=* 9600 BAUD USERS *=-
- $6/hour non-prime time - $9/hour prime time
-
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- By voice phone 1-800-336-9096 (Client Services)
- or
- via modem phone 1-800-336-9092.
-
-
-
- ****************************************************************************
-
-
-
- > Usenet Review: Double Dragon
- =============================
- By Sherman Chan
- (C9TQC@CUNYVM.CUNY.EDU)
-
-
- PRODUCT NAME
-
- Double Dragon
-
-
- DESCRIPTION
-
- An arcade beat 'em up. Adapted from the 1985 Taito arcade game of
- the same name.
-
-
- PUBLISHER
-
- Name: Arcadia (Virgin Mastertronic)
- Address: 711 West 17 Street, Unit G9
- Costa Mesa, CA 92627
- USA
-
- Telephone: (714) 631-1001
-
-
- LIST PRICE
-
- Unknown. I bought it used from a netter for $6 (US).
-
-
- SYSTEM REQUIREMENTS
-
- 512K Amiga, one disk drive, one or more joysticks. No mention
- is made of compatibility with any specific model of Amiga, processor,
- or Kickstart version.
-
-
- TEST HARDWARE
-
- Amiga 500 w/68000 7Mhz CPU
- 512K Chip - NTSC only
- 512K Slow RAM
- 2 Megs of Fast RAM
- Kickstart 1.2
- A1010 External floppy drive
- Kraft one-button joystick
-
-
- COPY PROTECTION
-
- Disk based. The game does not appear to be hard disk installable,
- and it requires a reboot to start and exit. The ASDG recoverable RAM disk
- VD0: does survive the reboot to exit. The game attempts to save high
- scores to the disk.
-
-
- REVIEW
-
- I was somewhat excited when the package containing Double Dragon
- (and a few other pieces of software I bought from a fellow netter)
- arrived. Double Dragon was a milestone in the development of the martial
- arts fighting game as important as Karate Champ and Streetfighter II. It
- was also the last arcade game I spent a significant amount of money on.
-
- The arcade Double Dragon had a simple premise. The player had to
- battle through five levels of enemies to meet the boss, defeat him, and
- rescue his girlfriend. If a second player were involved, the game would be
- cooperative, and the players fought the gang members together. However,
- the players could injure each other, and a careless move often knocked
- down a partner, rather than an enemy.
-
- I remembered the horrible C-64 conversion, and the somewhat
- disappointing Nintendo (8-bit) cartridge, and hoped the Amiga version
- wouldn't also disappoint. To my dismay, I found that it too fails to
- capture the feel of the arcade version. The graphics, while somewhat
- grainy, are generally acceptable facsimiles of the originals. But the
- design team's greatest sin is not including any of the soundtrack. Any
- former player of the arcade game would've told you the music was an
- integral part of a game. It broke the monotony of the thuds of connecting
- punches, the groans of defeated opponents (these effects are present in
- the Amiga game), and helped edge the player along.
-
- If the music were present, I'd forgive some of the other gaffes;
- but since it isn't, I won't. First, why doesn't this game use a hi-res
- screen? The arcade graphics weren't particularly colorful, and 16 colors
- would've been sufficient, as the IBM PC version proved. The additional
- resolution would've allowed for more detail in the characters and smoother
- animation. They designers compounded this arguably minor omission by
- dropping animation frames present in the arcade version. This makes
- punches and kicks jerky and ruins one of my favorite animations in the
- original: when a player managed to grab one of his opponents by the hair
- and unleashed a barrage of knee-butts to his head, the speakers would emit
- a furious series of thuds, while the opponent's body convulsed with each
- hit. I performed the same manuever on the Amiga game, and found the game
- makes absolutely NO SOUND, and the animation is jerky and slow.
-
- The arcade game used a two button/joystick combination for the
- controls; and as Double Dragon was programmed in 1988, no provision was
- made for a two-button controller. The controls are adapted fairly well
- for a one-button joystick, with one glaring exception. The backwards
- elbow, the most important move in the player's arsenal, for some reason
- is programmed to require joystick movement PRIOR to the button press,
- rather than simultaneously like all the others. I often find myself
- performing an about-face followed by a punch when I try to elbow an
- opponent.
-
- The various enemies in the arcade game had "personalities" and
- fighting styles unique to them. They were nowhere as pronounced as the
- nuances in Streetfighter II (or even Streetfighter I), but they were
- important. While enemies could generally be defeated by some combination
- of a fast knock down followed by a series of elbows, there was a need to
- tailor-make some moves for the tougher ones. I find that the Amiga game's
- enemies are fairly stupid, and often stand around for me to hit. Even
- without a reliable elbow move, I do OK in the game and am able to get to
- the end of the third level without a continue.
-
-
- CONCLUSION
-
- Even by the standards of 1988 Amiga gaming, Double Dragon is a
- failure. It's a study in lost nuances. Graphically the game is only
- slightly below average, but the various other omissions make it an
- unacceptable conversion. It could be excused if the Amiga hardware were
- incapable of performing better (if this were a C64 port, I'd have to say
- it's pretty impressive), but that's clearly not the case here. I'd have to
- say Double Dragon for the Amiga is for the less discriminating nostalgia
- buff only, and only if it can be purchased for a meager price. If you must
- have a decent Double Dragon game in your collection, consider purchasing
- the Nintendo version. While it's inferior graphically to the Amiga
- version, it has the music and it's considerably more playable with the
- two button controller. Note that there are two versions of the Nintendo
- cartridge: an older one that only allows one player, and a later reissue
- that allows two.
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > STReport CONFIDENTIAL "Rumors Tidbits Predictions Observations Tips"
- """""""""""""""""""""
-
-
- - Chicago, IL GATEWAY SELLS & SHIPS 3000 CLONES A DAY!
- -----------
-
-
- Gateway, a PC clone mailorder house advertised in most big computer
- mags, mentioned in their newsletter that they were sorry they had been
- having problems with customer service (answering the phone, returning
- calls)etc.. To fix the problem, they had just hired ** 600 ** new
- employees!! They now have over 2000 employees in their South Dakota USA
- location, and were shipping ** 3000 ** clones PER DAY. Imagine their
- shipping dock. Being mailorder, they ship most of these individually, not
- in truckloads. A separate shipping order for each of 3000 machines, each
- day.
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- > STR Dealer Directory
- ====================
-
- Armadillo Brothers
- 753 East 3300 South
- Salt Lake City, Utah
- VOICE: 801-484-2791
- GEnie: B.GRAY
-
-
- MicroSearch
- 9000 US 59 South, Suite 330
- Houston, Texas
- VOICE: 713-988-2818
- FAX: 713-995-4994
-
-
- (Dealers: To have your name added, please send Email!)
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- Amiga Report's "EDITORIAL CARTOON"
- """"""""""""""""""""""""""""""""""
-
-
- > A "Quotable Quote"
- """""""""""""""""
-
- "Would you like cheese on that?"
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- Amiga Report International Online Magazine ~ STR Publications
- -* [S]ilicon [T]imes [R]eport *-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- STR Online! "YOUR INDEPENDENT NEWS SOURCE" April 16, 1993
- Amiga Edition Copyright (c) 1993 All Rights Reserved No.1.05
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- Views, Opinions and Articles Presented herein are not necessarily those of
- the editors and staff of Amiga Report International Online Magazine or of
- STR Publications. Permission to reprint articles is hereby granted, unless
- otherwise noted. Reprints must, without exception, include the name of the
- publication, date, issue number and the author's name. STReport and/or por-
- tions therein may not be edited in any way without prior written permission.
- Amiga Report, at the time of publication, is believed reasonably accurate.
- Amiga Report, its staff and contributors are not and cannot be held
- responsible for the use or misuse of information contained herein or the
- results obtained there from.
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-